Posted August 14, 20178 yr Hello, I have been trying to make a block that looks like an item thats on the ground. I have gotten it to render the item properly but i cant see to get it to rotate or be offset. Here is my JSON: { "parent": "item/generated", "display": { "rotation": [90, 0, 0] }, "textures": { "layer0": "poverhaul:items/rock_0" } } Minecraft outputs no errors but the model is never rotated in the world.
August 15, 20178 yr If you look at the model format, you'll see that your display section is incorrect. You need to specify the display transformations for a specific transform type (e.g. thirdperson_righthand, ground). Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
August 15, 20178 yr I just re-read your post and noticed that you're using a block. Item display transformations are only applied when the model is rendered for an item, they're not applied when the model is rendered for a block in the world. I think you can specify a base TRSRTransformation for a model using Forge's blockstates format. Set the "transform" key of a variant to an object with either a single "matrix" key or some combination of "translation", "rotation", "scale" and/or "post-rotation" keys. You can see a simple example here in RFTools and a slightly more complex example here in a Forge test mod. Look at ForgeBlockStateV1.TRSRDeserializer to see how Forge deserialises TRSRTransformations. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
August 15, 20178 yr Author So i should do something like this in my block state? { "variants": { "normal": [ {"model": "poverhaul:rock_block", "x": 90 } ] } }
August 15, 20178 yr That will just rotate your model by 90 degrees about the x axis; for anything more complex than 90-degree rotations about the x and y axes you need to use TRSRTransformations. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
August 15, 20178 yr Author 13 hours ago, Choonster said: That will just rotate your model by 90 degrees about the x axis; for anything more complex than 90-degree rotations about the x and y axes you need to use TRSRTransformations. And how would i add that? And will that method work for z aswell or just x and y
August 15, 20178 yr JSON transformations are only X and Y, it assumes that Z rotation is just a combination of X and Y (because North is basically the same as East) Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 15, 20178 yr 6 hours ago, drok0920 said: And how would i add that? And will that method work for z aswell or just x and y 21 hours ago, Choonster said: I think you can specify a base TRSRTransformation for a model using Forge's blockstates format. Set the "transform" key of a variant to an object with either a single "matrix" key or some combination of "translation", "rotation", "scale" and/or "post-rotation" keys. You can see a simple example here in RFTools and a slightly more complex example here in a Forge test mod. Look at ForgeBlockStateV1.TRSRDeserializer to see how Forge deserialises TRSRTransformations. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.