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Posted

I'm developing a mod that will have many machines & custom recipes (which aren't simply subclasses of IRecipe). I'd very much like to support a JSON recipe system, similar to the vanilla crafting system already supported by Forge....

I've done some peeking into how forge & minecraft actually load their files, and it looks like it's primarily done through CraftingManager#findFiles. My question is, is this a reliable method to discover recipes (supposedly located in assets/modid/extra_recipes)? Furthermore, how do I go about creating a registry for these recipes? I know forge has a built in registry system that supports custom registries, but I don't know where to start to implement my own custom registry...

 

Thanks for any help provided!

Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes).

I know Java pretty well... So yeah...

Quote

This is where I'd put an inspirational and/or clever quote, but I can't think of one right now...

This is the output of the totally, 100% working compiler for my programming language, Planet9:

Beginning Compilation...
Failed compilation!
planet9.compiler.error.CompilationException: Compiler not yet implemented
	at planet9.compiler.Compiler.compile(Compiler.java:39)
	at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)

 

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