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Posted

Hello! I am allowing butchers to harvest meat from animals for compatibility and to reduce lag instead of straight up killing them.

 

My issue is that MC doesn't want me to get animals out of an EntityAnimal bounding box.

 

public boolean shouldExecute()
    {
        if (this.villagerObj.getGrowingAge() != 0)
        {
            return false;
        }
        else
        {
            EntityAnimal entity = (EntityAnimal) this.world.findNearestEntityWithinAABB(EntityAnimal.class, this.villagerObj.getEntityBoundingBox().expand(8.0D, 3.0D, 8.0D), this.villagerObj);

            if (entity == null)
            {
                 return false;
            }
            if (entity.getGrowingAge() < 0)
            {
            	return false;
            }
            if (entity == EntityCow)
            {
              //Doesn't work
            }
        }

 

5 minutes ago, OrangeVillager61 said:

My issue is that MC doesn't want me to get animals out of an EntityAnimal bounding box.

...

if (entity == EntityCow)

What?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author
13 minutes ago, jabelar said:

As an alternative, in Java you can use the instanceof operator instead. So you could have put if (entity instanceof EntityCow)

Thank you! I forgot that existed (I haven't done that much coding lately).

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