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[1.11.2] There is no Z depth


Minebot1708

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Here I draw a polygon on the side of another polygon in the event RenderSpecificHandEvent. It must be turned sideways to the player

       buf.begin(GL11.GL_POLYGON, DefaultVertexFormats.POSITION);
       buf.pos(0.8D, -0.45D, -1.5D).endVertex();
       buf.pos(0.8D, 0.45D, -1.5D).endVertex();
       buf.pos(0.8D, 0.45D, -2D).endVertex();
       buf.pos(0.8D, -0.45D, -2D).endVertex();
       tes.draw();


But for some reason he turned face (red polygons)

Spoiler

78743e301c89cb70e89bbebfcb8e243e-full.pn

Why is the polygon not drawn in depth? How to fix it?

Edited by Minebot1708
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I love how your screenshot is completely useless (the fuck does "he turned face" (this isn't even a sentence!) and this cropped screen shot have to do with each other?).

Fuck if I can tell what's wrong with your code snippet based on that screenshot.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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