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Gui to Edit Tile Entity Data


Reika

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I am aware this has been asked before, but no thread I have found has had a solution that worked for me.

What I need to do is simple and probably will look excessively newbie-like to those of you experienced with the 1.3+ integrated server.

 

I have a GUI with several custom buttons, and I want clicking these buttons to be able to update the state of variables inside the Tile Entity. I started off with old 1.2.5-style code, and got the "client side effect but no server update" glitch; switching to using the packet handlers in the forge tutorials now leaves the changes not happening at all.

 

The relevant sections of my code:

Tile Entity:

    @Override
    public Packet getDescriptionPacket()
    {
     NBTTagCompound var1 = new NBTTagCompound();
     this.writeToNBT(var1);
     return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, 2, var1);
    }
            
    @Override
    public void onDataPacket(INetworkManager netManager, Packet132TileEntityData packet)
    {
     readFromNBT(packet.customParam1);
    }
    
@Override
public void handlePacketData(INetworkManager network, Packet250CustomPayload packet, EntityPlayer player, ByteArrayDataInput dataStream)
{
	try {
		this.mode = dataStream.readInt();
	} catch (Exception e)
	{
		System.out.println("[RotaryCraft] Error while handling tile entity packet.");
		e.printStackTrace();
	}
}

 

Gui:

    public GuiBorer(InventoryPlayer par1InventoryPlayer, TileEntityBorer par2TileEntityBorer, EntityPlayer par5player)
    {
        super(new ContainerBorer(par1InventoryPlayer, par2TileEntityBorer));
        borer = par2TileEntityBorer;
    	this.ySize = 215;
    	dropstatus = "Drops On";
    	player = par5player;
    	drops = borer.drops;
    	mode = borer.mode;
    }
    
    @Override
    public void initGui() {
        int j = (width - xSize) / 2;
        int k = (height - ySize) / 2;
            this.controlList.add(new GuiButton(0, j+8, -1+k+32, 72, 20, "1x1 Square"));
            this.controlList.add(new GuiButton(1, j+8, -1+k+52, 72, 20, "1x2 Hallway"));
            this.controlList.add(new GuiButton(2, j+8, -1+k+72, 72, 20, "2x2 Square"));
            this.controlList.add(new GuiButton(3, j+8, -1+k+92, 72, 20, "3x3 Square"));
            this.controlList.add(new GuiButton(4, j+8, -1+k+112, 72, 20, "5x5 Circle"));
            this.controlList.add(new GuiButton(5, j+8, -1+k+132, 72, 20, "7x4 Archway"));
            this.controlList.add(new GuiButton(6, j+8, -1+k+152, 72, 20, "4x4 Tunnel"));
            
            if (drops)
            	this.controlList.add(new GuiButton(7, j+95, -1+k+32, 72, 20, "Drops On"));
            else
            	this.controlList.add(new GuiButton(7, j+95, -1+k+32, 72, 20, "Drops Off"));
    }
    
    public void toggleDrops() {
    	if (drops) {
    		dropstatus = "Drops Off";
    		drops = false;
    	}
    	else {
    		dropstatus = "Drops On";
    		drops = true;
    	}
    	
    	this.sendPacket(1);
    }
    
    public void updateMode(int mode) {
    	borer.mode = (byte)mode;
    }
    
    /**
     * Returns true if this GUI should pause the game when it is displayed in single-player
     */
    public boolean doesGuiPauseGame()
    {
        return true;
    }

    @Override
    public void actionPerformed(GuiButton button) {
            if (button.id == 7) {
            	this.toggleDrops();
            }
            if (button.id < 7) {
            	//this.updateMode(button.id);
            	mode = button.id;
            }
            this.sendPacket(2);
            this.refreshScreen();
            
    }
    
    public void sendPacket(int a) {
        ByteArrayOutputStream bos = new ByteArrayOutputStream(;
        DataOutputStream outputStream = new DataOutputStream(bos);
        try {
        	if (a == 1)
        		outputStream.writeBoolean(drops);
        	if (a == 2)
        		outputStream.writeInt(mode);
        } catch (Exception ex) {
                ex.printStackTrace();
        }
       
        Packet250CustomPayload packet = new Packet250CustomPayload();
        packet.channel = "GenericRandom";
        packet.data = bos.toByteArray();
        packet.length = bos.size();
       
        Side side = FMLCommonHandler.instance().getEffectiveSide();
        if (side == Side.SERVER) {
                // We are on the server side.
                EntityPlayerMP player2 = (EntityPlayerMP) player;
        } else if (side == Side.CLIENT) {
                // We are on the client side.
                EntityClientPlayerMP player2 = (EntityClientPlayerMP) player;
                this.mc.getSendQueue().addToSendQueue(packet);
        } else {
                // We are on the Bukkit server.
        }
    }

 

Container:

public class ContainerBorer extends Container
{
    private TileEntityBorer borer;

    public ContainerBorer(InventoryPlayer par1InventoryPlayer, TileEntityBorer par2TileEntityBorer)
    {
        borer = par2TileEntityBorer;
        int posX = borer.xCoord;
        int posY = borer.yCoord;
        int posZ = borer.zCoord;
    }

    public boolean canInteractWith(EntityPlayer par1EntityPlayer)
    {
        return borer.isUseableByPlayer(par1EntityPlayer);
    }
}

 

Packet Handler:

import java.io.ByteArrayInputStream;
import java.io.DataInputStream;

import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet250CustomPayload;
import cpw.mods.fml.common.network.IPacketHandler;
import cpw.mods.fml.common.network.Player;


public class ClientPacketHandler implements IPacketHandler {

    @Override
    public void onPacketData(INetworkManager manager, Packet250CustomPayload payload, Player player) {
        DataInputStream data = new DataInputStream(new ByteArrayInputStream(payload.data));
    }
}

 

Excerpt from main mod class:

@Mod( modid = "RotaryCraft", name="RotaryCraft", version="beta v0.1")
@NetworkMod(clientSideRequired=true, serverSideRequired=false,
channels={"GenericRandom"}, packetHandler = PacketHandler.class)

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Everything but block was in the OP, but here is my block code:

public BlockBorer(int blockID, int textureID) {
	super(blockID, textureID, Material.iron);
	setHardness(4F);
	setResistance(10F);
	setLightValue(0F);
	setStepSound(soundMetalFootstep);
	this.requiresSelfNotify[this.blockID] = true;	
	this.blockIndexInTexture = 57;
	setCreativeTab(mod_RotaryCraft.tabRotary);
}

public void addCreativeItems(ArrayList list)
{
        list.add(new ItemStack(this));
}

    /**
     * Returns the TileEntity used by this block.
     */
    public TileEntity createNewTileEntity(World world)
    {
        return new TileEntityBorer();
    }

    public int idDropped(int par1, Random par2Random, int par3)
    {
        return this.blockID;
    }
    
    public int damageDropped(int par1)
    {
        return 0;
    }
    
    public int quantityDropped(Random par1Random)
    {
        return 1;
    }
    
    /**
     * Called upon block activation (left or right click on the block.). The three integers represent x,y,z of the
     * block.
     */
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer ep, int par6, float par7, float par8, float par9)
    {
        if (world.isRemote)
        {
            return true;
        }

        TileEntityBorer borer = (TileEntityBorer)world.getBlockTileEntity(x, y, z);

        if (borer != null)
        {
        	ep.openGui(mod_RotaryCraft.instance, 9, world, x, y, z);
        	//ModLoader.openGUI(ep, new GuiBorer());
        }

        return true;
    }
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)		//Directional code
    {
        int i = MathHelper.floor_double((double)((par5EntityLiving.rotationYaw * 4F) / 360F) + 0.5D);
        while (i > 3)
        	i -= 4;
        while (i < 0)
        	i += 4;

        switch (i) {
        case 0:
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 2);
        break;
        case 1:
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 1);
        break;
        case 2:
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 3);
        break; 
        case 3:
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 0);
        break;
        }            
       this.metadata = par1World.getBlockMetadata(par2, par3, par4);
    }
@Override
public String getTextureFile(){
	return "/Reika/RotaryCraft/textures.png"; //return the block texture where the block texture is saved in
}

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Your problem is the packet handler class.

first of all you named you class ClientPacketHandler but in your networkMod annotation you put PacketHandler.class.

second you didnt put any code in your packet handler to actually handle the packet.

the packet reaches the server but the server doesnt know what to do with it so ignores it.

there is an excellent packet hadling tutorial on the forge wiki.

http://www.minecraftforge.net/wiki/Packet_Handling

i would advice to follow this tutorial and if you got any questions left ask them  ;)

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Your problem is the packet handler class.

first of all you named you class ClientPacketHandler but in your networkMod annotation you put PacketHandler.class.

second you didnt put any code in your packet handler to actually handle the packet.

the packet reaches the server but the server doesnt know what to do with it so ignores it.

there is an excellent packet hadling tutorial on the forge wiki.

http://www.minecraftforge.net/wiki/Packet_Handling

i would advice to follow this tutorial and if you got any questions left ask them  ;)

It works now, but given that I was working from that tutorial - my PacketHandler is a copy-and-paste of its code - I question its use if it caused this much headache.

Of course, in hindsight one remembers one of the opening lines of the tutorial, which says the tutorial will not actually show how to use the packets usefully...

 

 

Now, I am left with one other, smaller, glitch. My button toggles the state of a variable in the Tile Entity, and should update the GUI to match (switch a variable inside the Gui Class which controls a string inside a button constructor). The Tile Entity updates and behaves correctly, but the GUI must be closed and reopened, manually, to change...why? (Even more interesting: before I set it to set the GUI class variable to be equal to the one in the Tile Entity, it would only update on world reload (save/reenter).)

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file/Default-Dark-Mode-1.20-2023.6.0.zip, file/CalvinsSinisterSculk[1.20.4][v1.0].zip -- System Details -- Details:     Minecraft Version: 1.21     Minecraft Version ID: 1.21     Operating System: Windows 10 (amd64) version 10.0     Java Version: 21.0.3, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 225615872 bytes (215 MiB) / 1140850688 bytes (1088 MiB) up to 2147483648 bytes (2048 MiB)     CPUs: 4     Processor Vendor: AuthenticAMD     Processor Name: AMD Ryzen 3 4300U with Radeon Graphics              Identifier: AuthenticAMD Family 23 Model 96 Stepping 1     Microarchitecture: unknown     Frequency (GHz): 2.70     Number of physical packages: 1     Number of physical CPUs: 4     Number of logical CPUs: 4     Graphics card #0 name: AMD Radeon(TM) Graphics     Graphics card #0 vendor: Advanced Micro Devices, Inc.     Graphics card #0 VRAM (MiB): 512.00     Graphics card #0 deviceId: VideoController1     Graphics card #0 versionInfo: 31.0.12044.3     Memory slot #0 capacity (MiB): 8192.00     Memory slot #0 clockSpeed (GHz): 3.20     Memory slot #0 type: DDR4     Virtual memory max (MiB): 12942.09     Virtual memory used (MiB): 9630.07     Swap memory total (MiB): 5376.00     Swap memory used (MiB): 528.52     Space in storage for jna.tmpdir (MiB): available: 166917.31, total: 243558.98     Space in storage for org.lwjgl.system.SharedLibraryExtractPath (MiB): available: 166917.31, total: 243558.98     Space in storage for io.netty.native.workdir (MiB): available: 166917.31, total: 243558.98     Space in storage for java.io.tmpdir (MiB): available: 166917.31, total: 243558.98     Space in storage for workdir (MiB): available: 166917.31, total: 243558.98     JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     Fabric Mods:          badoptimizations: BadOptimizations 2.1.4         betterf3: BetterF3 11.0.1         betterthirdperson: Better Third Person 1.9.0         boatiview: Boat Item View Fabric 0.0.5         bobby: Bobby 5.2.3+mc1.21             com_typesafe_config: config 1.4.2             fabric-api-base: Fabric API Base 0.4.42+6573ed8c90             io_leangen_geantyref_geantyref: geantyref 1.3.13             org_spongepowered_configurate-core: configurate-core 4.1.2             org_spongepowered_configurate-hocon: configurate-hocon 4.1.2         c2me: Concurrent Chunk Management Engine 0.2.0+alpha.11.109+1.21             c2me-base: Concurrent Chunk Management Engine (Base) 0.2.0+alpha.11.109+1.21             c2me-client-uncapvd: Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.2.0+alpha.11.109+1.21             c2me-fixes-chunkio-threading-issues: Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.2.0+alpha.11.109+1.21             c2me-fixes-general-threading-issues: Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.2.0+alpha.11.109+1.21             c2me-fixes-worldgen-threading-issues: Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.2.0+alpha.11.109+1.21             c2me-fixes-worldgen-vanilla-bugs: Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.2.0+alpha.11.109+1.21             c2me-notickvd: Concurrent Chunk Management Engine (No Tick View Distance) 0.2.0+alpha.11.109+1.21             c2me-opts-allocs: Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.2.0+alpha.11.109+1.21             c2me-opts-chunk-access: Concurrent Chunk Management Engine (Optimizations/Chunk Access) 0.2.0+alpha.11.109+1.21             c2me-opts-chunkio: Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.2.0+alpha.11.109+1.21             c2me-opts-math: Concurrent Chunk Management Engine (Optimizations/Math) 0.2.0+alpha.11.109+1.21             c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.2.0+alpha.11.109+1.21             c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.2.0+alpha.11.109+1.21             c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.2.0+alpha.11.109+1.21             c2me-rewrites-chunk-serializer: Concurrent Chunk Management Engine (Rewrites/Chunk Serializer) 0.2.0+alpha.11.109+1.21             c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.2.0+alpha.11.109+1.21             c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.2.0+alpha.11.109+1.21             c2me-threading-chunkio: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.11.109+1.21             c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.2.0+alpha.11.109+1.21             c2me-threading-worldgen: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.11.109+1.21             com_electronwill_night-config_core: core 3.6.5             com_electronwill_night-config_toml: toml 3.6.5             com_ibm_async_asyncutil: asyncutil 0.1.0             net_objecthunter_exp4j: exp4j 0.4.8             org_threadly_threadly: threadly 7.0         capes: Capes 1.5.4+1.21         cicada: CICADA 0.8.3+1.21-and-above         cloth-config: Cloth Config v15 15.0.128             cloth-basic-math: cloth-basic-math 0.6.1         clumps: Clumps 18.0.0.2         dynamic_fps: Dynamic FPS 3.6.3             net_lostluma_battery: battery 1.1.0         ears: Ears 1.4.6         enhancedblockentities: Enhanced Block Entities 0.10.1+1.21         entity_texture_features: Entity Texture Features 6.1.3             org_apache_httpcomponents_httpmime: httpmime 4.5.10         entityculling: EntityCulling 1.6.6         explosiveenhancement: Explosive Enhancement 1.2.3-1.21.0         fabric-api: Fabric API 0.102.0+1.21             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.68+b5597344d1             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.29+5bd9f1bcd1             fabric-block-api-v1: Fabric Block API (v1) 1.0.22+0af3f5a7d1             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.10+6573ed8cd1             fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.52+0af3f5a7d1             fabric-client-tags-api-v1: Fabric Client Tags 1.1.15+6573ed8cd1             fabric-command-api-v1: Fabric Command API (v1) 1.2.49+f71b366fd1             fabric-command-api-v2: Fabric Command API (v2) 2.2.28+6ced4dd9d1             fabric-commands-v0: Fabric Commands (v0) 0.2.66+df3654b3d1             fabric-content-registries-v0: Fabric Content Registries (v0) 8.0.16+b5597344d1             fabric-convention-tags-v1: Fabric Convention Tags 2.0.19+7f945d5bd1             fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.5.0+c5e2b5c6d1             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.29+0af3f5a7d1             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.27+6a6dfa19d1             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 20.2.16+16c4ae25d1             fabric-dimensions-v1: Fabric Dimensions API (v1) 4.0.0+6fc22b99d1             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.12+6fc22b99d1             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.12+ba9dae06d1             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.53+6ced4dd9d1             fabric-item-api-v1: Fabric Item API (v1) 11.0.0+afdfc921d1             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.1.4+78017270d1             fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.47+0af3f5a7d1             fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.45+df3654b3d1             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.12+6c1df360d1             fabric-loot-api-v2: Fabric Loot API (v2) 3.0.14+3f89f5a5d1             fabric-loot-api-v3: Fabric Loot API (v3) 1.0.2+3f89f5a5d1             fabric-message-api-v1: Fabric Message API (v1) 6.0.13+6573ed8cd1             fabric-model-loading-api-v1: Fabric Model Loading API (v1) 2.0.0+fe474d6bd1             fabric-networking-api-v1: Fabric Networking API (v1) 4.2.2+60c3209bd1             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 15.2.0+a551f7a4d1             fabric-particles-v1: Fabric Particles (v1) 4.0.2+6573ed8cd1             fabric-recipe-api-v1: Fabric Recipe API (v1) 5.0.12+65089712d1             fabric-registry-sync-v0: Fabric Registry Sync (v0) 5.1.2+60c3209bd1             fabric-renderer-api-v1: Fabric Renderer API (v1) 3.4.0+c705a49cd1             fabric-renderer-indigo: Fabric Renderer - Indigo 1.7.0+c705a49cd1             fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.68+df3654b3d1             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.48+73761d2ed1             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.6+b5597344d1             fabric-rendering-v0: Fabric Rendering (v0) 1.1.71+df3654b3d1             fabric-rendering-v1: Fabric Rendering (v1) 5.0.5+df16efd0d1             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 4.3.0+8dc279b1d1             fabric-resource-loader-v0: Fabric Resource Loader (v0) 1.3.0+56599129d1             fabric-screen-api-v1: Fabric Screen API (v1) 2.0.24+b5597344d1             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.86+b5597344d1             fabric-sound-api-v1: Fabric Sound API (v1) 1.0.23+6573ed8cd1             fabric-transfer-api-v1: Fabric Transfer API (v1) 5.1.16+3dccd343d1             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 6.1.0+176f9036d1         fabric-language-kotlin: Fabric Language Kotlin 1.12.0+kotlin.2.0.10             org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.10             org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.10             org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.10             org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.10             org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.25.0             org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1             org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1             org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0             org_jetbrains_kotlinx_kotlinx-io-bytestring-jvm: kotlinx-io-bytestring-jvm 0.5.1             org_jetbrains_kotlinx_kotlinx-io-core-jvm: kotlinx-io-core-jvm 0.5.1             org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.7.1             org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.7.1             org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.7.1         fabricloader: Fabric Loader 0.16.5             mixinextras: MixinExtras 0.4.1         fallingleaves: Falling Leaves 1.16.2         ferritecore: FerriteCore 7.0.0         forcecloseworldloadingscreen: kennytv's epic force close loading screen mod for Fabric 2.2.2         immediatelyfast: ImmediatelyFast 1.2.20+1.21.1             net_lenni0451_reflect: Reflect 1.3.4         indium: Indium 1.0.34+mc1.21         iris: Iris 1.7.3+mc1.21             io_github_douira_glsl-transformer: glsl-transformer 2.0.1             org_anarres_jcpp: jcpp 1.4.14             org_antlr_antlr4-runtime: antlr4-runtime 4.13.1         java: OpenJDK 64-Bit Server VM 21         ksyxis: Ksyxis 1.3.2         lithium: Lithium 0.12.7         minecraft: Minecraft 1.21         modernfix: ModernFix 5.19.1+mc1.21         modmenu: Mod Menu 11.0.1         nvidium: Nvidium 0.2.9-beta         obsidianui: ObsidianUI 0.2.7+mc1.21         placeholder-api: Placeholder API 2.4.1+1.21         plasmovoice: Plasmo Voice 2.0.10             aopalliance_aopalliance: aopalliance 1.0             com_google_inject_guice: guice 5.0.1             javax_inject_javax_inject: javax.inject 1         reeses-sodium-options: Reese's Sodium Options 1.7.3+mc1.21         rrls: Remove Reloading Screen 5.0.7+mc1.21-fabric         ryoamiclights: RyoamicLights 0.2.9+mc1.21         showmeyourskin: Show Me Your Skin! 1.11.3+1.21             cardinal-components-base: Cardinal Components API (base) 6.1.0             cardinal-components-entity: Cardinal Components API (entities) 6.1.0         skinlayers3d: 3d-Skin-Layers 1.6.7         sodium: Sodium 0.5.11+mc1.21         sodium-extra: Sodium Extra 0.5.7+mc1.21             caffeineconfig: CaffeineConfig 1.3.0+1.17         spark: spark 1.10.73             fabric-permissions-api-v0: fabric-permissions-api 0.3.1         symbol-chat: Symbol Chat 1.21-1.2.7         vmp: Very Many Players 0.2.0+beta.7.163+1.21         voicechat: Simple Voice Chat 1.21.1-2.5.22         wakes: Wakes 0.3.0+1.21.1             blue_endless_jankson: jankson 1.2.2             com_github_jdiemke_delaunay-triangulator_delaunaytriangulator: DelaunayTriangulator 1.0.0             satin: Satin 2.0.0         xaerominimap: Xaero's Minimap 24.4.0         yet_another_config_lib_v3: YetAnotherConfigLib 3.5.0+1.21-fabric             com_twelvemonkeys_common_common-image: common-image 3.10.0             com_twelvemonkeys_common_common-io: common-io 3.10.0             com_twelvemonkeys_common_common-lang: common-lang 3.10.0             com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0             com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0             com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0             org_quiltmc_parsers_gson: gson 0.2.1             org_quiltmc_parsers_json: json 0.2.1         zoomify: Zoomify 2.14.0+1.21             com_akuleshov7_ktoml-core-jvm: ktoml-core-jvm 0.5.1     Loaded Shaderpack: (off)     Launched Version: fabric-loader-0.16.5-1.21     Launcher name: minecraft-launcher     Backend library: LWJGL version 3.3.3-snapshot     Backend API: AMD Radeon(TM) Graphics GL version 3.2.0 Core Profile Context 22.20.44.221025, ATI Technologies Inc.     Window size: 854x480     GFLW Platform: win32     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Is Modded: Definitely; Client brand changed to 'fabric'     Universe: 400921fb54442d18     Type: Client (map_client.txt)     Graphics mode: fast     Render Distance: 9/9 chunks     Resource Packs: vanilla, fabric, betterf3, betterthirdperson, boatiview (incompatible), bobby, c2me, caffeineconfig, capes, cardinal-components-base, cardinal-components-entity, cicada, cloth-config, dynamic_fps, ears, enhancedblockentities, entity_texture_features, entityculling, explosiveenhancement, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-language-kotlin, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-loot-api-v3, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, fallingleaves, forcecloseworldloadingscreen, immediatelyfast, indium, iris, lithium, modernfix (incompatible), modmenu, nvidium, obsidianui, placeholder-api, plasmovoice, reeses-sodium-options, rrls, ryoamiclights, satin, showmeyourskin, skinlayers3d, sodium, sodium-extra, spark (incompatible), symbol-chat, vmp, voicechat, wakes, xaerominimap (incompatible), yet_another_config_lib_v3 (incompatible), zoomify, file/iconsv.1.8 (1).zip (incompatible), file/No Pumpkin Blur 1.20-1.20.1.zip (incompatible), file/Default-Dark-Mode-1.20-2023.6.0.zip (incompatible), file/CalvinsSinisterSculk[1.20.4][v1.0].zip (incompatible)     Current Language: ru_ru     Locale: ru_RU     System encoding: Cp1251     File encoding: UTF-8     CPU: 4x AMD Ryzen 3 4300U with Radeon Graphics 
    • I have no idea - maybe a fabric mod, but just Connector is mentioned
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