Posted August 20, 20178 yr Hi guys, I updated my mod from 1.10.2 to 1.12 yet I don't know where moveEntityWithHeading is, did change it's name, location or was completely removed? It was pretty important for making my rideable flying mob. Edited August 23, 20178 yr by TheRPGAdventurer Solved
August 20, 20178 yr EntityLivingBase#moveEntityWithHeading was replaced by EntityLivingBase#travel. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
August 20, 20178 yr Author Just now, Choonster said: EntityLivingBase#moveEntityWithHeading was replaced by EntityLivingBase#travel. Ok now how do I disable the 3rd float parameter? I do not like it. At first in 1.10.2 it just has forward and strafe thus making my dragon fly where the player is looking at when riding.Now it gives me this vertical sliding effect when I fly like third parameter is ruining it. I maybe thinking of using the old one but how?
August 20, 20178 yr 13 minutes ago, TheRPGAdventurer said: Ok now how do I disable the 3rd float parameter? I do not like it. At first in 1.10.2 it just has forward and strafe thus making my dragon fly where the player is looking at when riding.Now it gives me this vertical sliding effect when I fly like third parameter is ruining it. I maybe thinking of using the old one but how? I don't know the answer to that myself. Have you tried looking at the difference between AbstractHorse in 1.12 and EntityHorse in 1.10.2 to see how the vertical parameter has changed the motion calculations? Edited August 20, 20178 yr by Choonster Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
August 20, 20178 yr Author Just now, Choonster said: I don't know the answer to that myself. Have you tried looking at the difference between AbstractHorse in 1.12 and EntityHorse in 1.10.2 to see how the vertical parameter has changed the motion calculations? Not really, I have a separate class that handles the entity's movement and "super" the "travel" method just make it hover when it is flying. Before knowing about the travel method, I deprecated moveEntityWithHeading and what I get is everytime I jump pressing space, it just drags the dragon down after I press upwards as if I was just making the dragon jump.
August 23, 20178 yr Author On 8/20/2017 at 7:40 PM, Choonster said: I don't know the answer to that myself. Have you tried looking at the difference between AbstractHorse in 1.12 and EntityHorse in 1.10.2 to see how the vertical parameter has changed the motion calculations? Ok fixed it, just make it use the second parameter in it's third float paramter.
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