Draco18s Posted August 31, 2017 Posted August 31, 2017 I have an item that uses NBT to determine what model / texture to use. The NBT values possible are defined by recipes, which are loaded after items. I tried calling ModelBakery.registerItemVariants and ModelLoader.setCustomMeshDefinition on the known result stack when the recipe was created, but it still left me with an untextured item. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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