Jump to content

[1.12] How to get Player entity on multiplayer client-side?


Recommended Posts

Posted (edited)

Hi,

 

I need the player object client-side on multiplayer. I found "Minecraft.getMinecraft().thePlayer" in the WWW, but "thePlayer" is not a property of class "Minecraft". How can I get the local player?

 

kind regards

Hanashi

Edited by Hanashi
Posted
3 minutes ago, That_Martin_Guy said:

Minecraft.getMinecraft().player, although keep in mind that this will crash if you run it in common code.

Thank you, but the result is every time "null".

Posted
2 minutes ago, diesieben07 said:

Post more of your code. What are you trying to achieve?

Currently I tested this:

@SubscribeEvent
public void onClientConnect(FMLNetworkEvent.ClientConnectedToServerEvent e) {
	EntityPlayerSP player = Minecraft.getMinecraft().player;
	System.out.println(player);
}

I would get the player name and later in another event the position, but I need the player entity for this.

 

@That_Martin_Guy what did you mean with "common code"?

Posted
4 minutes ago, diesieben07 said:

At that point the player is not set up yet.

Once again: What are you trying to achieve (not: How are you trying to program it)?

I would only get the position/coordinates of the local player and print it in the console.

Posted
2 minutes ago, diesieben07 said:

What for? Why on the client?

I would create a client side wrapper for a teamspeak 3 client. For this I need the position of the local player and all other player on the server.

Posted
Just now, diesieben07 said:

Ok. And you need that in that specific event, because...?

For testing. I will use it in another event later, but currently I need this event for debugging.

Posted
4 minutes ago, diesieben07 said:

Well, that event is before there is a player, that is why you are getting null.

Thank you that's the solution :D now it works (I tested with a little timer).

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.