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Posted

I'm trying to create an entity that does everything a ghast does. (Used ghast entity file) But the problem is the ghast is programmed to fly really high and go everywhere. I was wondering if there is a way to change so the ghast will not fly so high.

 

(The file of the class is down there :)

Wraith.txt

You need to copy the AI behavior resposible, modify it, and use it instead of the original.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • 2 weeks later...
  • Author

Ok I understand what you want me to do, but I scanned the Ghast entitiy file and couldn't find any line that changes it. I also looked through the bat entity file, but still couldn't find it.

 

In other words do you know what line of code runs that task or some other thing

No?

 

ghast.png

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Well,. You're copying not extending the built-in Ghast. So it is up to you to put all the AI code in.  You might want to consider extending the ghast instead in case there is other code that looks for instanceof the ghast and you want your ghast to be treated the same. 

 

Anyway, you need to copy or extend. If you're copying then you need to copy all the methods from EntityGhast and then customize them. You need to copy the initEntityAI() method for example and maybe you missed some others.

 

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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