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Posted

That would help. Add links to the relevant files in your comment.
Also remember to mark the relevant lines of your code in github first before copying the link.

 

Relevant files would contain the following:

Where are you trying to render your model? (Block / Entity etc.)

What did you do so far?

Your model file. (In order to determine if it is a valid .obj file)

Where are you registering your renderers etc.

What is your model supposed to look like. (A screenshot of your modeling software would be greatly appreciated)

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted
27 minutes ago, Busti said:

That would help. Add links to the relevant files in your comment.
Also remember to mark the relevant lines of your code in github first before copying the link.

 

Relevant files would contain the following:

Where are you trying to render your model? (Block / Entity etc.)

What did you do so far?

Your model file. (In order to determine if it is a valid .obj file)

Where are you registering your renderers etc.

What is your model supposed to look like. (A screenshot of your modeling software would be greatly appreciated)

I want to render it out as an entity, I got the source code for more player models because I want to morph into the models I implemented, I haven't registered the models yet.

CerealModel.mtl

CerealModel.obj

Screenshot (31).png

Posted
29 minutes ago, Busti said:

That would help. Add links to the relevant files in your comment.
Also remember to mark the relevant lines of your code in github first before copying the link.

 

Relevant files would contain the following:

Where are you trying to render your model? (Block / Entity etc.)

What did you do so far?

Your model file. (In order to determine if it is a valid .obj file)

Where are you registering your renderers etc.

What is your model supposed to look like. (A screenshot of your modeling software would be greatly appreciated)

I'll upload the mod into github now just one sec

 

Posted
38 minutes ago, Busti said:

That would help. Add links to the relevant files in your comment.
Also remember to mark the relevant lines of your code in github first before copying the link.

 

Relevant files would contain the following:

Where are you trying to render your model? (Block / Entity etc.)

What did you do so far?

Your model file. (In order to determine if it is a valid .obj file)

Where are you registering your renderers etc.

What is your model supposed to look like. (A screenshot of your modeling software would be greatly appreciated)

I couldn't upload it into GitHub so I uploaded to dropbox https://www.dropbox.com/home?preview=more+player+models.rar

Posted

Sorry I do not have a dropbox accoount. Also that link is not valid.

It would probably be best if you just posted your code here. Just remember to use the code button in the editor to properly format your text.

Minecraftforge does supply its own .obj loader, so that would be a good thing to look into.

You also have to supply and register your own net.minecraft.renderer.entity.Render
The Render's doRender() method is where you want to render your .obj model.

You'll find the .obj model loader and related classes in net.minecraftforge.client.model.obj and net.minecraftforge.client.model

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted (edited)
8 minutes ago, Busti said:

Sorry I do not have a dropbox accoount. Also that link is not valid.

It would probably be best if you just posted your code here. Just remember to use the code button in the editor to properly format your text.

Minecraftforge does supply its own .obj loader, so that would be a good thing to look into.

You also have to supply and register your own net.minecraft.renderer.entity.Render
The Render's doRender() method is where you want to render your .obj model.

You'll find the .obj model loader and related classes in net.minecraftforge.client.model.obj and net.minecraftforge.client.model

Wait nvm it's uploading to GitHub I'll post the link when it is done uploading.

Edited by Blitex
Posted
12 minutes ago, Busti said:

Sorry I do not have a dropbox accoount. Also that link is not valid.

It would probably be best if you just posted your code here. Just remember to use the code button in the editor to properly format your text.

Minecraftforge does supply its own .obj loader, so that would be a good thing to look into.

You also have to supply and register your own net.minecraft.renderer.entity.Render
The Render's doRender() method is where you want to render your .obj model.

You'll find the .obj model loader and related classes in net.minecraftforge.client.model.obj and net.minecraftforge.client.model

I got it here it is 

https://github.com/Blitex/moreplayermodels

Posted

Why did you remove the .gitignore? And all the important gradle scripts and files? (Those things are not just there to add bloat to your working directory you know)

Also you probably want to read or watch some tutorials on git. (Trust me, I once was at that point too)
You should create your own packages for your classes and get rid of putting your files into minecraft directories.

In case you are not sure how things are done there are a ton of open source mods on github that you can dig through to see how other modders do and structure certain things.

Choonsters TestMod3 for example: https://github.com/Choonster-Minecraft-Mods/TestMod3
 

Regarding your problem:
It would help a lot to know what entity you are trying to add a renderer to and where you put those classes.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

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    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
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