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[1.11]Exploded Block Spaces Stop Player


admiralmattbar

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Hi All! I took some time off from the grenade thingy to get better at Java, go over some Minecraft classes, and study up on raytracing. That is to say, it became clear to me that I was in over my head so I decided to get better. Having done that I am having a problem with my explosions my grenades make. The blocks they blow up disappear, but then the player cannot move through them. I guess the blocks are being blown up on the client but the server still thinks something should be there. I looked at the TNT entity code to figure out what to do with explosions but it didn't seem like it had to do anything special to prevent this problem. Here's what I have so far.

 

package org.educraft.brianface.entityclasses;

import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.datafix.DataFixer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.*;

public class EntityBrianade extends EntityThrowable
{
    private EntityLivingBase throwerIn;
    private int throwerId;


    public EntityBrianade(World worldIn)
    {

        super(worldIn);
    }

    public EntityBrianade(World worldIn, EntityLivingBase throwerIn)
    {

        super(worldIn, throwerIn);
    }

    public EntityBrianade(World worldIn, double x, double y, double z)
    {

        super(worldIn, x, y, z);
    }

    public static void registerFixesBrianade(DataFixer fixer)
    {
        EntityThrowable.registerFixesThrowable(fixer, "Brianade");
    }

    @Override
    protected float getGravityVelocity()
    {
        return 0.06F;
    }

    protected void onImpact(RayTraceResult result)
    {
        
        world.createExplosion(result.entityHit, result.hitVec.xCoord, result.hitVec.yCoord, result.hitVec.zCoord, 10f, true);
        this.setDead();
                                  
    }

}

 

Earlier I tried something more complicated in the onImpact method.

 

protected void onImpact(RayTraceResult result)
    {

        Entity target = result.entityHit;

        if (target != null) {
            if (target.getEntityId() == this.throwerIn.getEntityId()) {
                return;
            }

            if(world.isRemote) {
                world.createExplosion(target, result.hitVec.xCoord, result.hitVec.yCoord, result.hitVec.zCoord, 10f, true);
                this.setDead();
            }
        }

        if (result.getBlockPos() != null) {
            if(world.isRemote) {
                world.createExplosion(target, result.hitVec.xCoord, result.hitVec.yCoord, result.hitVec.zCoord, 10f, true);
                this.setDead();
            }

        }
        

I thought this might be more explicit about what to do based on what is hit. I get the same results from this as I do from the code above.

 

Here's a video of the glitch if that helps.

 

Thanks!

Edited by admiralmattbar
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Thanks for the reply. When I switched the sides the grenade falls but does not explode. I set it to this one because that was the only way I got it to get it to explode instead of just fall into the ground and disappear. Is there something I have to do to trigger the explosion on client but cause the explosion in server?

 

if (!this.world.isRemote)
        {
            world.createExplosion(result.entityHit, result.hitVec.xCoord, result.hitVec.yCoord, result.hitVec.zCoord, 10f, true);
        }

        this.setDead();

 

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Thanks for the reply.

 

Sorry if I'm missing something obvious. I put the breakpoint on the onImpact method in the grenade class and the debug screen said world.isRemote was returning true. It seems like that is keeping the explosion code from happening. I thought Minecraft ran both simultaneously so it would get called on the server side but the IntelliJ debugger just shows the server thread running EntityLiving.updateEnttiyActionState() and nothing else in the process of the grenade entity hitting something.

 

Here's the server thread

java.lang.Thread.State: RUNNABLE
	  at net.minecraft.entity.EntityLiving.updateEntityActionState(EntityLiving.java:845)
	  at net.minecraft.entity.EntityLivingBase.onLivingUpdate(EntityLivingBase.java:2466)
	  at net.minecraft.entity.EntityLiving.onLivingUpdate(EntityLiving.java:639)
	  at net.minecraft.entity.EntityAgeable.onLivingUpdate(EntityAgeable.java:194)
	  at net.minecraft.entity.EntityLivingBase.onUpdate(EntityLivingBase.java:2292)
	  at net.minecraft.entity.EntityLiving.onUpdate(EntityLiving.java:343)
	  at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:2108)
	  at net.minecraft.world.WorldServer.updateEntityWithOptionalForce(WorldServer.java:875)
	  at net.minecraft.world.World.updateEntity(World.java:2075)
	  at net.minecraft.world.World.updateEntities(World.java:1888)
	  at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:647)
	  at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:794)
	  at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:698)
	  at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:156)
	  at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:547)
	  at java.lang.Thread.run(Thread.java:745)

Here's the client thread which goes all the way to the onImpact method in the grenade class.

"Client thread@1" prio=5 tid=0x1 nid=NA runnable
  java.lang.Thread.State: RUNNABLE
	  at org.educraft.brianface.entityclasses.EntityBrianade.onImpact(EntityBrianade.java:64)
	  at net.minecraft.entity.projectile.EntityThrowable.onUpdate(EntityThrowable.java:266)
	  at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:2108)
	  at net.minecraft.world.World.updateEntity(World.java:2075)
	  at net.minecraft.world.World.updateEntities(World.java:1888)
	  at net.minecraft.client.Minecraft.runTick(Minecraft.java:1881)
	  at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1119)
	  at net.minecraft.client.Minecraft.run(Minecraft.java:407)
	  at net.minecraft.client.main.Main.main(Main.java:118)
	  at sun.reflect.NativeMethodAccessorImpl.invoke0(NativeMethodAccessorImpl.java:-1)
	  at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	  at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	  at java.lang.reflect.Method.invoke(Method.java:498)
	  at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
	  at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
	  at sun.reflect.NativeMethodAccessorImpl.invoke0(NativeMethodAccessorImpl.java:-1)
	  at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	  at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	  at java.lang.reflect.Method.invoke(Method.java:498)
	  at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97)
	  at GradleStart.main(GradleStart.java:26)

 

Thanks for any help.

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Oh wow! Okay, I see the problem.

I was only spawning the entity in the Item class if the world was remote, I removed the condition so the entity spawns on both sides (something I was afraid would create ghost entities) but now it gets the grenade flying and it called the explosion on the server side.

 

Thanks for your help! Here's the code for the item that works.

public class ItemBrianade extends Item {

    public ItemBrianade()
    {
        this.maxStackSize = 16;
        this.setCreativeTab(CreativeTabs.MISC);
    }

    public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
    {
        ItemStack itemstack = playerIn.getHeldItem(handIn);

        if (!playerIn.capabilities.isCreativeMode)
        {
            itemstack.shrink(1);
        }

        worldIn.playSound((EntityPlayer)null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

       
        //Change to Grenade Entity
        EntityBrianade entitybrianade = new EntityBrianade(worldIn, playerIn);
        entitybrianade.setHeadingFromThrower(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.5F, 1.0F);
        worldIn.spawnEntity(entitybrianade);

        playerIn.addStat(StatList.getObjectUseStats(this));
        return new ActionResult(EnumActionResult.SUCCESS, itemstack);
    }
}

 

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Entities should only be spawned on the logical server (i.e. when World#isRemote is false), which will automatically notify all clients in the area that the entity has spawned.

 

Spawning entities on both sides will create a ghost entity.

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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  • 2 weeks later...

Thanks for the reply. My problem is that when I spawned it on the server only the entity stopped rendering. Getting entities to render has been my white whale with 1.11 and for some reason I have trouble wrapping my head around the server client stuff. For some reason the logic of client being visual and server being logical still doesn't get me to predict what would be on what's side all the time.

 

Here's my onItemRightClick() method from the Item class that spawns the grenade. I set it to spawn in server only but now it no longer renders.

 

 public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn)
    {
        ItemStack itemstack = playerIn.getHeldItem(handIn);

        if (!playerIn.capabilities.isCreativeMode)
        {
            itemstack.shrink(1);
        }

        worldIn.playSound((EntityPlayer)null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));


        //Change to Grenade Entity
        EntityBrianade entitybrianade = new EntityBrianade(worldIn, playerIn);
        entitybrianade.setHeadingFromThrower(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.5F, 1.0F);

        if(!worldIn.isRemote)
        {
            worldIn.spawnEntity(entitybrianade);
        }

        playerIn.addStat(StatList.getObjectUseStats(this));
        return new ActionResult(EnumActionResult.SUCCESS, itemstack);
    }

 

I assume when the client is notified it calls the rendering class.

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  • 3 weeks later...

Hi Choonster,

 

Thanks for taking a look.

 

The EntityBrianade

 

package org.educraft.brianface.entityclasses;

import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.datafix.DataFixer;

import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.*;

public class EntityBrianade extends EntityThrowable
{
    private EntityLivingBase throwerIn;
    private int throwerId;


    public EntityBrianade(World worldIn)
    {

        super(worldIn);
    }

    public EntityBrianade(World worldIn, EntityLivingBase throwerIn)
    {

        super(worldIn, throwerIn);
    }

    public EntityBrianade(World worldIn, double x, double y, double z)
    {

        super(worldIn, x, y, z);
    }

    public static void registerFixesBrianade(DataFixer fixer)
    {
        EntityThrowable.registerFixesThrowable(fixer, "Brianade");
    }

    @SideOnly(Side.CLIENT)
    public void handleStatusUpdate(byte id)
    {
        if (id == 3)
        {
            for (int i = 0; i < 8; ++i)
            {
                this.world.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, this.posX, this.posY, this.posZ, 1.0D, 1.0D, 1.0D, new int[0]);
            }
        }
    }

    @Override
    protected float getGravityVelocity()
    {
        return 0.06F;
    }

    protected void onImpact(RayTraceResult result)
    {
        this.setDead();

        if (!world.isRemote)
        {
            world.createExplosion(null, result.hitVec.xCoord, result.hitVec.yCoord, result.hitVec.zCoord, 10f, true);
        }

    }

}

 

And here's the render class.

package org.educraft.brianface.renderer.entity;

import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.educraft.brianface.Reference;
import org.educraft.brianface.entityclasses.EntityBrianade;
import org.educraft.brianface.modelclasses.ModelBrianade;

import javax.annotation.Nullable;

@SideOnly(Side.CLIENT)
public class RenderBrianade extends Render<EntityBrianade> {

    private static final ResourceLocation BRIANADE_TEXTURE = new ResourceLocation(Reference.MOD_ID,"brianface:textures/entity/brianade/brianade.png");

    public static final Factory FACTORY = new Factory();

    protected RenderBrianade(RenderManager renderManager) {

        super(renderManager);
    }

    @Nullable
    //@Override
    protected ResourceLocation getEntityTexture(EntityBrianade entity) {

        return BRIANADE_TEXTURE;
    }

    public static class Factory implements IRenderFactory<EntityBrianade> {

        public static final Factory INSTANCE = new Factory();

        @Override
        public Render<? super EntityBrianade> createRenderFor(RenderManager manager){

            return new RenderBrianade(manager);

        }

    }

}

 

And the render registration in ClientProxy

/* 
 * This class covers your textures when you are running the client version of Minecraft. Your textures will not render on a server 
 * because they simply do not do that.
 */

package org.educraft.brianface.proxy;

import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import org.educraft.brianface.Reference;
import org.educraft.brianface.entityclasses.EntityBrianade;
import org.educraft.brianface.init.ModBlocks;
import org.educraft.brianface.init.ModEntities;
import org.educraft.brianface.init.ModItems;
import org.educraft.brianface.renderer.entity.RenderBrianade;

public class ClientProxy implements ICommonProxy {

	@Override
	public void preInit(FMLPreInitializationEvent event){

		
		RenderingRegistry.registerEntityRenderingHandler(EntityBrianade.class, RenderBrianade.FACTORY.INSTANCE);



	}

	@Override
	public void init(FMLInitializationEvent event) {
		ModItems.registerRenders();
		ModBlocks.registerRenders();
		ModEntities.initModels();
		ModEntities.init();


	}

	@Override
	public void postInit(FMLPostInitializationEvent event) {

	}

}

 

I put this together based on browsing Github and some internet tutorials I found.

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  • 2 months later...
On 9/17/2017 at 9:12 PM, admiralmattbar said:

Thanks for the reply. When I switched the sides the grenade falls but does not explode. I set it to this one because that was the only way I got it to get it to explode instead of just fall into the ground and disappear. Is there something I have to do to trigger the explosion on client but cause the explosion in server?

 


if (!this.world.isRemote)
        {
            world.createExplosion(result.entityHit, result.hitVec.xCoord, result.hitVec.yCoord, result.hitVec.zCoord, 10f, true);
        }

        this.setDead();

 

You have to send a packet to the server to create an explosion.

You can't create an explosion with World::isRemote or else the server will not know that an explosion happened and update the world assuming nothing happened (that's why you get stuck in a block, because the client tries to mimic the server's role).

 

But onImpact() is common method, I believe, so I don't know what the problem is...

 

Edited by Differentiation
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onImpact() is a common method if you've properly spawned your entity on the server.  I suspect he's spawning the projectile on the client, which will mostly appear to work, but of course isn't really working properly — including, onImpact fires only on the client, leading to the weirdness described above.

 

I was in a very similar situation this evening, and solved it by sending a network packet to spawn the projectile on the server (described here).  My projectiles and explosions appear to be working correctly now (and by studying the logs, I've verified that both are happening on the server main thread).  Perhaps this will help the OP as well.

 

Edited by JoeStrout
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card #0 name: unknown     Graphics card #0 vendor: unknown     Graphics card #0 VRAM (MB): 0.00     Graphics card #0 deviceId: unknown     Graphics card #0 versionInfo: unknown     Virtual memory max (MB): 68443.22     Virtual memory used (MB): 51550.91     Swap memory total (MB): 4096.00     Swap memory used (MB): 793.75     JVM Flags: 2 total; -Xms128M -XX:MaxRAMPercentage=95.0     Fabric Mods:          a_man_with_plushies: A Man With Plushies 4.2.0         alloy_forgery: Alloy Forgery 2.1.2+1.20         almostunified: AlmostUnified 1.20.1-0.9.4         alternate-current: Alternate Current 1.9.0         amendments: Amendments 1.20-1.2.11         another_furniture: Another Furniture 1.20.1-3.0.1         appleskin: AppleSkin 2.5.1+mc1.20         architectury: Architectury 9.2.14         artifacts: Artifacts 9.5.13             cardinal-components-base: Cardinal Components API (base) 5.2.2             cardinal-components-entity: Cardinal Components API (entities) 5.2.2             expandability: ExpandAbility 9.0.4             step-height-entity-attribute: Step Height Entity Attribute 1.2.0         athena: Athena 3.1.2         attributefix: AttributeFix 21.0.4         automobility: Automobility 0.4.2+1.20.1-fabric             jsonem: JsonEM 0.2.1+1.20         bakery: [Let's Do] Bakery 1.1.15         balm-fabric: Balm 7.3.9             kuma_api: KumaAPI 20.1.8         barteringstation: Bartering Station 8.0.0         bbb: Building But Better 1.20.1-fabric-1.0.2         bcg_smp: BCG_SMP 1.0.1         bcgmusic: BCG Music 1.1.0-1.20.1         bcgutil: BCG Util 1.0.5         bclib: BCLib 3.0.14             wunderlib: WunderLib 1.1.5         beautify: Beautify 1.2.0+1.20.1         bedbenefits: BedBenefits 13.0.3         beekeeperhut: Friends&Foes - Beekeeper Hut 2.0.1         better_climbing: Better Climbing 3         bettercombat: Better Combat 1.8.6+1.20.1         betterdungeons: YUNG's Better Dungeons 1.20-Fabric-4.0.4             org_reflections_reflections: reflections 0.10.2         betterend: Better End 4.0.11         betterendisland: YUNG's Better End Island 1.20-Fabric-2.0.6         bettermineshafts: YUNG's Better Mineshafts 1.20-Fabric-4.0.4         betteroceanmonuments: YUNG's Better Ocean Monuments 1.20-Fabric-3.0.4         betterstrongholds: YUNG's Better Strongholds 1.20-Fabric-4.0.3         bitsandchisels: BitsAndChisels 2.7.3         blahaj: Blåhaj 0.3.2         boatbreakfix: Boat Break Fix 1.0.2         bookshelf: Bookshelf 20.2.13         brewery: [Let's Do] Brewery 1.1.9         bwncr: Bad Wither No Cookie Reloaded 3.17.0         candlelight: [Let's Do] Candlelight 1.2.13         cardinal-components: Cardinal Components API 5.2.2             cardinal-components-block: Cardinal Components API (blocks) 5.2.2             cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2             cardinal-components-item: Cardinal Components API (items) 5.2.2             cardinal-components-level: Cardinal Components API (world saves) 5.2.2             cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2             cardinal-components-world: Cardinal Components API (worlds) 5.2.2         carryon: Carry On 2.1.2.7         charmofundying: Charm of Undying 6.5.0+1.20.1         chefsdelight: Chefs Delight 1.0.3-fabric-1.20.1         chimes: Chimes 2.0.1         chipped: Chipped 3.0.6         clickadv: Clickable Advancements Mod 1.20.1-3.8         cloth-config: Cloth Config v11 11.1.136             cloth-basic-math: cloth-basic-math 0.6.1         clumps: Clumps 12.0.0.4         cobbledex: Cobbledex 1.1.0         cobbledollars: CobbleDollars 1.5.1+1.20.1         cobblemon: Cobblemon 1.5.2+1.20.1         cobblemon-ui-tweaks: Cobblemon UI Tweaks 1.0.6         cobblemon_capturexp: Cobblemon Capture EXP 1.5-fabric-1.0.1         cobblemon_counter: Cobblemon Counter 1.5-fabric-1.2.0         cobblemon_quests: Cobblemon Quests 1.1.11         cobblemon_spawn_notification: Cobblemon Spawn Notification 1.5-fabric-1.1.0         cobblemonbreakouts: Cobblemon Outbreaks fabric-1.1.4-1.20.1         cobblemontrainers: CobblemonTrainers 1.1.11+1.5.2         cobblepedia: Cobblepedia 0.6.8         cobbreeding: Cobbreeding 1.7.2         collective: Collective 7.84         comforts: Comforts 6.4.0+1.20.1         commonnetworking: Common Network 1.0.5-1.20.1         compact_storage: CompactStorage 6.0.1.64         connectivity: Connectivity Mod 1.20.1-5.8         convenientdecor: Convenient Decor 0.4.3             omega-config: OmegaConfig 1.4.0+1.20.1         copycats: Create: Copycats+ 2.1.4+mc.1.20.1-fabric         coroutil: CoroUtil 1.20.1-1.3.7         crawl: Crawl 0.12.0         create: Create 0.5.1-f-build.1417+mc1.20.1             com_google_code_findbugs_jsr305: jsr305 3.0.2             milk: Milk Lib 1.2.60                 dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2             porting_lib_brewing: Porting Lib Brewing 2.3.2+1.20.1             porting_lib_client_events: Porting Lib Client Events 2.3.2+1.20.1             porting_lib_tags: Porting Lib Tags 3.0             registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1         create_cobblemon: Create: Cobblemon Industrialized 0.4         create_enchantment_industry: Create Enchantment Industry 1.2.16             create_dragon_lib: Create Dragon Lib 1.4.2         createaddition: Create Crafts & Additions 1.2.4         createbigcannons: Create Big Cannons 5.5.1+mc.1.20.1-fabric             ritchiesprojectilelib: Ritchie's Projectile Library 2.0.0-dev+mc.1.20.1-fabric-build.182                 porting_lib_utility: Porting Lib Utility 2.1.1127+1.20                     porting_lib_gametest: Porting Lib GameTest 2.1.1127+1.20         createdeco: Create Deco 2.0.2-1.20.1-fabric         creeperoverhaul: Creeper Overhaul 3.0.2         cupboard: cupboard 1.20.1-2.7         customcursorcomm: CustomCursorComm 1.2.0         dailyshop: Daily Shop 1.0.2         darkutils: DarkUtilities 17.0.5         debugify: Debugify 1.20.1+2.0         design_decor: Create: Design n' Decor 0.4.0b_fabric+1.20.1         deuf_refabricated: DEUF Refabricated 1.1.0         diagonalfences: Diagonal Fences 8.1.4         diagonalwalls: Diagonal Walls 8.0.3             diagonalblocks: Diagonal Blocks 8.0.5         diagonalwindows: Diagonal Windows 8.1.4         dimensionalsyncfixes: DimensionalSyncFixes 1.20.1-0.0.2         doapi: [Let's Do] API 1.2.15             terraform-wood-api-v1: Terraform Wood API (v1) 7.0.1         dragonfight: Dragonfight Mod 1.20.1-4.6         drippyloadingscreen: Drippy Loading Screen 3.0.2         e4mc_minecraft: e4mc 5.2.1             folk_sisby_kaleido-config: kaleido-config 0.3.1+1.3.1         easy_npc: Easy NPC 5.6.0         easyanvils: Easy Anvils 8.0.2         easymagic: Easy Magic 8.0.1         elytraslot: Elytra Slot 6.4.4+1.20.1             mixinsquared: MixinSquared 0.1.2-beta.6         emi: EMI 1.1.14+1.20.1+fabric         emi_letsdo_compat: emi-letsdo-compat 1.3         endermanoverhaul: Enderman Overhaul 1.0.4         endrem: End Remastered 5.2.4         ends_delight: End's Delight 2.1         entityculling: EntityCulling 1.7.0         everycomp: Every Compat 1.20-2.6.76             porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1             porting_lib_common: Porting Lib Common 2.3.4+1.20.1             porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1             porting_lib_extensions: Porting Lib Extensions 2.3.4+1.20.1             porting_lib_model_generators: Porting Lib Model Generators 2.3.4+1.20.1                 porting_lib_data: Porting Lib Data 2.3.4+1.20.1                 porting_lib_model_materials: Porting Lib Model Materials 2.3.4+1.20.1             porting_lib_model_loader: Porting Lib Model Loader 2.3.4+1.20.1             porting_lib_models: Porting Lib Models 2.3.4+1.20.1             porting_lib_obj_loader: Porting Lib Obj Loader 2.3.4+1.20.1             porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1         expandeddelight: Expanded Delight 0.3.2         explorerscompass: Explorer's Compass 1.20.1-2.2.3-fabric         exposure: Exposure 1.7.7         extendedgears: Extended Cogwheels 2.1.1-1.20.1-0.5.1.f-fabric         fabric-api: Fabric API 0.92.2+1.20.1             fabric-api-base: Fabric API Base 0.4.31+1802ada577             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577             fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577             fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77             fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577             fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377             fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377             fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577             fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577             fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577             fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577             fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577             fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577             fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677             fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577             fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577             fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577             fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577             fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577             fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577             fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577             fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577             fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577         fabric-language-kotlin: Fabric Language Kotlin 1.12.2+kotlin.2.0.20             org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.20             org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.20             org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.20             org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.20             org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.25.0             org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.9.0             org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.9.0             org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.1             org_jetbrains_kotlinx_kotlinx-io-bytestring-jvm: kotlinx-io-bytestring-jvm 0.5.4             org_jetbrains_kotlinx_kotlinx-io-core-jvm: kotlinx-io-core-jvm 0.5.4             org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.7.2             org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.7.2             org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.7.2         fabricloader: Fabric Loader 0.16.5             mixinextras: MixinExtras 0.4.1         fancymenu: FancyMenu 3.2.3             com_github_keksuccino_japng: japng 0.5.3             com_github_rtyley_animated-gif-lib-for-java: animated-gif-lib-for-java animated-gif-lib-1.7         farmersdelight: Farmer's Delight 1.20.1-2.1.6+refabricated             mm: Manningham Mills 2.3             porting_lib_accessors: Porting Lib Accessors 2.3.4+1.20.1             porting_lib_base: Porting Lib Base 2.3.4+1.20.1                 porting_lib_core: Porting Lib Core 2.3.4+1.20.1                 porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1                 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1             porting_lib_config: Porting Lib Config 2.3.4+1.20.1             porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.4+1.20.1             porting_lib_loot: Porting Lib Loot 2.3.4+1.20.1             porting_lib_networking: Porting Lib Networking 2.3.4+1.20.1             porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1             porting_lib_tool_actions: Porting Lib Tool Actions 2.3.4+1.20.1         farsight: Farsight Mod 1.20.1-4.3             org_jctools_jctools-core: jctools-core 4.0.1         faster-random: Faster Random 5.1.0         fastpaintings: Fast Paintings 1.20-1.2.7         ferritecore: FerriteCore 6.0.1         fightorflight: Cobblemon Fight or Flight Fabric 0.5.0         flowerymooblooms: Friends&Foes - Flowery Mooblooms 2.0.2         forgeconfigapiport: Forge Config API Port 8.0.0         framework: Framework 0.6.16             org_javassist_javassist: javassist 3.29.2-GA         friendsandfoes: Friends & Foes 3.0.3         ftbchunks: FTB Chunks 2001.3.1         ftbessentials: FTB Essentials 2001.2.2         ftblibrary: FTB Library 2001.2.4         ftbquests: FTB Quests 2001.4.8             team_reborn_energy: Energy 3.0.0         ftbteams: FTB Teams 2001.3.0         ftbultimine: FTB Ultimine 2001.1.5         ftbxmodcompat: FTB XMod Compat 2.1.1         fwaystones: Fabric Waystones 3.3.2+mc1.20.1         fzzy_config: Fzzy Config 0.5.0+1.20.1             blue_endless_jankson: jankson 1.2.3             fabric-permissions-api-v0: fabric-permissions-api 0.3.1             net_peanuuutz_tomlkt_tomlkt-jvm: tomlkt-jvm 0.3.7         geckolib: GeckoLib 4 4.4.9             com_eliotlash_mclib_mclib: mclib 20         getittogetherdrops: Get It Together, Drops! fabric-1.20-1.3.1         globalpacks: Global Data- & Resourcepacks 1.16.1_fabric         go-fish: Go Fish 1.6.3+1.20.1         gpumemleakfix: Gpu memory leak fix mod 1.20.1-1.8         grindenchantments: Grind Enchantments 3.1.2+1.20             codec-config-api: Codec Config API 1.0.2+1.19.3         guarding: Guarding 2.4.0             scribe: Scribe 1.20.1-0.5.0-alpha         guardvillagers: GuardVillagers 2.0.9-1.20.1         gymbadges: GymBadges 1.0         hamsters: Hamsters fabric-1.0.3-1.20.1         handcrafted: Handcrafted 3.0.6         healingcampfire: Healing Campfire 6.1         herbalbrews: [Let's Do] HerbalBrews 1.0.8.1         herdspanic: Herds Panic 1.1.0         horseexpert: Horse Expert 8.1.1         icarus: Icarus 2.10.0         idwtialsimmoedm: idwtialsimmoedm 0.3.1+1.20         illagerinvasion: Illager Invasion 8.0.6             extensibleenums: Extensible Enums 7.0.1         immersive_aircraft: Immersive Aircraft 1.1.2+1.20.1             org_mariuszgromada_math_mathparser_org-mxparser: MathParser.org-mXparser 5.2.1         immersive_paintings: Immersive Paintings 0.6.7+1.20.1         incantationem: Incantationem 1.2.1+1.20         incendium: Incendium 5.3.5         item_obliterator: Item Obliterator 2.3.0         itemcollectors: Item Collectors 1.1.10         itemfilters: Item Filters 2001.1.0-build.59         jade: Jade 11.11.0+fabric         java: OpenJDK 64-Bit Server VM 21         jmi: JourneyMapIntegration 1.20.1-0.14-48         journeymap: Journeymap 5.10.2             journeymap-api-fabric: JourneyMap API 1.20-1.9-fabric-SNAPSHOT         jumpoverfences: Jump Over Fences 1.3.1         konkrete: Konkrete 1.8.1         leavesbegone: Leaves Be Gone 8.0.0         letmedespawn: Let Me Despawn 1.3.2b         lithium: Lithium 0.11.2         lmft: Load My F***ing Tags 1.0.2+1.20         logbegone: Log Begone 1.0.8         lootintegrations: Loot integration Mod 1.20.1-3.7         lootr: Lootr 0.7.34.84         luphieclutteredmod: Cluttered 2.1.0+1.20.1         magnumtorch: Magnum Torch 8.0.2         man_of_many_planes: Man of Many Planes 0.2.0+1.20.1         mavapi: More Axolotl Variants API 1.1.4         mavm: More Axolotl Variants Mod 1.2.6         mcwbridges: Macaw's Bridges 3.0.0         mcwdoors: Macaw's Doors 1.1.1         mcwfences: Macaw's Fences and Walls 1.1.2         mcwfurnitures: Macaw's Furniture 3.3.0         mcwholidays: Macaw's Holidays 1.1.0         mcwlights: Macaw's Lights and Lamps 1.1.1         mcwpaths: Macaw's Paths and Pavings 1.0.5         mcwroofs: Macaw's Roofs 2.3.1         mcwtrpdoors: Macaw's Trapdoors 1.1.3         mcwwindows: Macaw's Windows 2.3.0         megamons: Ascension Megamons 1.5.0+1.20.1-forge+fabric-75b66fa         melody: Melody 1.0.3         memoryleakfix: Memory Leak Fix 1.1.2         mighty_mail: Mighty Mail 1.0.14         mine-spawners: mine-spawners 1.0         minecraft: Minecraft 1.20.1         mixintrace: MixinTrace 1.1.1+1.17         modernfix: ModernFix 5.19.4+mc1.20.1         moonlight: Moonlight 1.20-2.13.2         more-axolotl: More Axolotl 2.0.1         mr_remove_terralithintromessage: Remove Terralith Intro Message 1.0         mss: Moog's Soaring Structures 1.1.2-1.20-fabric         mvs: Moog's Voyager Structures 4.1.4-1.20-fabric         mythicmetals: Mythic Metals 0.19.9+1.20.1             additionalentityattributes: Additional Entity Attributes 1.7.3+1.20.0             common-protection-api: Common Protection API 1.0.0             reach-entity-attributes: Reach Entity Attributes 2.4.0         mythsandlegends: Myths and Legends 1.5-HOTFIX             com_moandjiezana_toml_toml4j: toml4j 0.7.2         naturalist: Naturalist 4.0.3         naturescompass: Nature's Compass 1.20.1-2.2.3-fabric         necronomicon: Necronomicon 1.6.0         neruina: Neruina 2.1.2             com_fasterxml_jackson_core_jackson-annotations: jackson-annotations 2.17.0             com_fasterxml_jackson_core_jackson-core: jackson-core 2.17.0             com_fasterxml_jackson_core_jackson-databind: jackson-databind 2.17.0             org_apache_maven_maven-artifact: maven-artifact 3.8.1             org_kohsuke_github-api: github-api 1.318         netherportalfix: NetherPortalFix 13.0.1         nightlights: Night Lights 1.1         nochatreports: No Chat Reports 1.20.1-v2.2.2         notenoughanimations: NotEnoughAnimations 1.7.6         oceansdelight: Ocean's Delight fdrf-fabric-1.0.2-1.20         owo: oωo 0.11.2+1.20         packetfixer: Packet Fixer 1.4.2         patchouli: Patchouli 1.20.1-84-FABRIC             fiber: fiber 0.23.0-2         pehkui: Pehkui 3.8.3+1.14.4-1.21             kanos_config: Kanos Config 0.4.1+1.14.4-1.19.4         permanentsponges: Permanent Sponges 8.1.2         pigpen: PigPen 15.0.2         ping-wheel: Ping Wheel 1.9.1         player-animator: Player Animator 1.0.2-rc1+1.20         plushies: Plushie Mod 1.4.0         polymorph: Polymorph 0.49.7+1.20.1             spectrelib: SpectreLib 0.13.17+1.20.1         puzzleslib: Puzzles Lib 8.1.23             puzzlesaccessapi: Puzzles Access Api 8.0.7         railways: Create: Steam 'n' Rails 1.6.4+fabric-mc1.20.1         reacharound: Reacharound 1.3.0         recipeessentials: recipeessentials Mod 1.20.1-3.6         resourcefulconfig: Resourcefulconfig 2.1.2         resourcefullib: Resourceful Lib 2.1.29             com_teamresourceful_bytecodecs: bytecodecs 1.0.2             com_teamresourceful_yabn: yabn 1.0.3         ribbits: Ribbits 1.20.1-Fabric-3.0.0         runelic: Runelic 18.0.2         seasons: Fabric Seasons 2.3+1.20         seasonsdelightcompat: Fabric Seasons: Delight Compat 1.0-1.3.9         seasonsterralithcompat: Fabric Seasons: Terralith Compat 1.0-2.3.7         sellingbin: Selling Bin 1.0.4         serverredirect: Server Redirect 1.4.5         shadertoggle: Shader Toggle 1.0         simpletms: Cobblemon: Simple TM's 1.1.2         simplyswords: Simply Swords 1.56.0-1.20.1         sliceanddice: Create Slice & Dice 3.3.1         smallships: Small Ships 2.0.0-b1.4         spark: spark 1.10.53         spiceoffabric: Spice of Fabric 1.6.2+mc1.20.1             capsaicin: Capsaicin 1.3.3+mc1.20.1             tweed4_annotated: tweed4_annotated 1.3.1+mc1.20-pre1             tweed4_base: tweed4_base 1.7.1+mc1.20-pre1             tweed4_data: tweed4_data 1.2.1+mc1.20-pre1             tweed4_data_hjson: tweed4_data_hjson 1.1.1+mc1.20-pre1             tweed4_tailor_lang_json_descriptions: tweed4_tailor_lang_json_descriptions 1.1.0+mc1.20-pre1         stacc: Stacc 1.7.0         starterkit: Starter Kit 7.1         strawstatues: Straw Statues 8.0.3             puzzlesapi: Puzzles Api 8.1.4         structory: Structory 1.3.5         structory_towers: Structory: Towers 1.0.7         structureessentials: Structure Essentials Mod 1.20.1-3.4         supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a         supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17+a         supplementaries: Supplementaries 1.20-2.8.17         suppsquared: Supplementaries Squared 1.20-1.1.15         terrablender: TerraBlender 3.0.1.7             com_electronwill_night-config_core: core 3.6.7             com_electronwill_night-config_toml: toml 3.6.7         terralith: Terralith 2.5.4         thiccpackets: Extra Thicc Packets 1.17-1.19+         things: Things 0.3.3+1.20             lavender: Lavender 0.1.0-pre.18+1.20                 lavender-md: lavender-md 0.1.0-pre.3+1.20                 lavender-md-owo-ui: lavender-md-owo-ui 0.1.0-pre.3+1.20         toms_storage: Tom's Simple Storage Mod 1.6.8         toolstats: ToolStats 16.0.9         trade_cycling: Trade Cycling 1.20.1-1.0.7         tradingpost: Trading Post 8.0.2         trashcans: Trash Cans 1.0.18         travelersbackpack: Traveler's Backpack 9.1.17         trinkets: Trinkets 3.7.2         tutorialmod: Fullers Pokecenters 1.0.0             structurized-reborn: Structurized Reborn 1.20.1-01         ubesdelight: Ube's Delight 0.2.0             midnightlib: MidnightLib 1.4.1             porting_lib_registries: Porting Lib Registries 2.3.4+1.20.1         universal_shops: Universal Shops 1.3.2+1.20.1             common-economy-api: Common Economy API 1.1.1             placeholder-api: Placeholder API 2.1.1+1.20             polymer-core: Polymer (Core) 0.5.3+1.20.1                 polymer-networking: Polymer (Networking) 0.5.3+1.20.1                 polymer-registry-sync-manipulator: Polymer (Registry Sync Manipulator) 0.5.3+1.20.1             polymer-resource-pack: Polymer (Resource Pack) 0.5.3+1.20.1                 polymer-common: Polymer (Common) 0.5.3+1.20.1             polymer-virtual-entity: Polymer (Virtual Entity) 0.5.3+1.20.1             server_translations_api: Server Translations API 2.0.0+1.20                 packet_tweaker: Packet Tweaker 0.4.0+1.19.4             sgui: sgui 1.2.2+1.20         vanityslots: Vanity Slots 1.2.9         villagernames: Villager Names 8.1         vinery: [Let's Do] Vinery 1.4.28         visualworkbench: Visual Workbench 8.0.0         voicechat: Simple Voice Chat 1.20.1-2.5.23         wands: Building Wands 2.6.9-release         watut: What Are They Up To 1.20.1-1.1.3         xercamusic: Music Maker Mod fabric-1.20.1-1.0.2         xercapaint: Joy of Painting fabric-1.20.1-1.0.1         yet_another_config_lib_v3: YetAnotherConfigLib 3.5.0+1.20.1-fabric             com_twelvemonkeys_common_common-image: common-image 3.10.0             com_twelvemonkeys_common_common-io: common-io 3.10.0             com_twelvemonkeys_common_common-lang: common-lang 3.10.0             com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0             com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0             com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0             org_quiltmc_parsers_gson: gson 0.2.1             org_quiltmc_parsers_json: json 0.2.1         yigd: You're in Grave Danger 2.0.9             libgui: LibGui 8.1.1+1.20.1                 jankson: Jankson 6.0.0+j1.2.3                 libninepatch: LibNinePatch 1.2.0         yosbr: YOSBR 0.1.2         ysns: You Shall Not Spawn 2.0.1         yungsapi: YUNG's API 1.20-Fabric-4.0.6         yungsextras: YUNG's Extras 1.20-Fabric-4.0.3     Server Running: true     Player Count: 3 / 20; [class_3222['TreverForever'/674, l='ServerLevel[world]', x=-524.99, y=124.62, z=-103.03], class_3222['Shadowknight3420'/675, l='ServerLevel[world]', x=-180.57, y=65.48, z=216.34], class_3222['XThatSamuraiGuyX'/1223, l='ServerLevel[world]', x=-78.28, y=65.00, z=220.26]]     Data Packs: vanilla, Everycomp Generated Pack, Supplementaries Generated Pack, Suppsquared Generated Pack, fabric, file/AlphabetSoup-v2.1, file/AshiMons_ver1.3, file/BCG Cobblemon Loot, file/BCG Datapack, file/BCG x AllTheMons 1.1.0, file/Cobblemon Village, file/Genomons [1.5.1], file/HiddenMons [Cobblemon] v0.5.3, file/Kale's Collection [v1.7], file/LackingMons-ReleaseCanditate-1, file/MissingMon_v3.0 [METALIC MADNESS], file/NotSoCobblemon, file/PigeonPack, file/Project Eevolve Data (incompatible), file/SaltMons v2.0, file/Vivillon Pride Patterns v1.0, file/Wavimons1.1, file/cobble_cats, file/diance, file/CobblemonLoot-v1.1.1, file/CobblemonPokeLoot 1.5, file/Legendary Structures v1.1.1, file/Poké Costume [2.0], file/Pokémon Fishing v1.1.4 [1.20.1-v1.4+], file/MythsandLegends-Datapack-v1.0.2     Enabled Feature Flags: minecraft:vanilla     World Generation: Stable     Is Modded: Definitely; Server brand changed to 'fabric'     Type: Dedicated Server (map_server.txt)
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