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Posted (edited)

Solved: the answer is that modded fluids are suppose to be one block just support vanilla and you will be fine with your getter method.

public static ItemStack getBucketStack(Block b) 
{
Iterator<Map.Entry<String, Block>> it = Registry.buckets.entrySet().iterator();
while(it.hasNext())
{
	Map.Entry<String, Block> pair = it.next();
	String name = pair.getKey();
	Block block = pair.getValue();
	if(b == block)
	{
		LineBase line = new LineBase("\"" + name + "\"");
		return new ItemStack(GameRegistry.findItem(line.modid, line.name));
	}
}
	return null;
}
try{
//cache buckets
for(Item item : Registry.items)
{
	if(item instanceof ItemBucket)
	{
		Block block = (Block) ReflectionHelper.findField(ItemBucket.class, MCPMappings.getFeildName(MainCommonMod.isEclipse, "isFull")).get(item);
		Registry.buckets.put(ItemUtil.getItemString(item),block);
	}
}
	}catch(Exception e){e.printStackTrace();}

 

public static boolean isFluid(Block b) 
{
	return b instanceof BlockFluidBase || b instanceof BlockLiquid || b instanceof IFluidBlock;
}



How do I Get Flowing Fluid > Still Fluid?

 

I noticed there was FluidRegistry but, I can't seem to find out how to get the flowing liquid from the still liquid. 

 

Example: I have flowing_water in a Forge event. How do I get still_water?

Edited by jredfox
not english
Posted
1 hour ago, jredfox said:

Example: I have flowing_water in a forge event > water

Let me rewrite this into English:

 

Example: I have flowing_water in a Forge event. How do I get still_water?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

For vanilla liquid blocks (which extend BlockLiquid), use BlockLiquid.getFlowingBlock and BlockLiquid.getStaticBlock to get the flowing and static Blocks for the specified Material.

 

For modded fluid blocks (which usually implement IFluidBlock and extend BlockFluidBase), there's only one Block.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted (edited)
2 hours ago, Choonster said:

For vanilla liquid blocks (which extend BlockLiquid), use BlockLiquid.getFlowingBlock and BlockLiquid.getStaticBlock to get the flowing and static Blocks for the specified Material.

 

For modded fluid blocks (which usually implement IFluidBlock and extend BlockFluidBase), there's only one Block.

Are modded liquids forced to fallow these procedures? If not I think I might have great incompatibility issues. 

What I am actually trying to do:
fix vanilla's fill bucket event:

preserve NBT on fill
for that I need to get the ItemStack to what it's suppose to be
for that I need get it from by Block > ItemStack bucket cache,
for that I need to know what precociously the block is not two separate blocks still and flowing.

Is there another way without ASM for detecting what the ItemBucket's Output is suppose to be? Specifically on the fill event not on the empty event. I got the stack from the empy event by Iitem.getContainerItem() 

Edited by jredfox
Posted
Quote

Are modded liquids forced to fallow these procedures? If not I think I might have great incompatibility issues. 

 

Well, it depends what you mean by "forced". Of course in Java you can extend and @Override most stuff, or create your own custom fluid system, etc.

 

So what fluids are you interested in handling. Basically there are the vanilla fluids, forge fluids and then other weird fluid systems other mods might have. If you're worried about trying to handle other mods' non-Forge fluid systems then you'd have to either look at their source/API or you have to work with their developer to ensure compatibility.

 

But this is the same for all mod compatibility issues. Many modders follow the forge intended APIs but some go off and do things differently.

 

I personally would just follow Choonster's advice and handle the vanilla and forge fluids for now.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted (edited)
On 9/18/2017 at 5:39 AM, jredfox said:

Are modded liquids forced to fallow these procedures? If not I think I might have great incompatibility issues.

https://en.wikipedia.org/w/index.php?title=Fallow

Edited by Draco18s
  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
10 hours ago, Draco18s said:

Well I don't understand that comment but, I figured out what I am going to do.

 

1.10.2 > Support ItemBucket/Universal Bucket Class

ItemBucket > get stack from block (support vanilla if is not flowing get the flowing) > preserver enchantments and/or NBT
Universal bucket class has output stack, and getfluid. I think it fires fill bucket event yes? If so it could be supported easily. > preserver enchantments and/or NBT

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