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Featured Replies

Posted

Hello,

 

I want to create a new tree type. Is it possible to add logs and wooden planks that can be used in crafting recipes as normal?

 

Thanks

Yes, just register the items with the ore dictionary.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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You'll need to find out what key the items typically use in the OreDictionary. As far as I know, it's arbitrary. I registered a bunch of my items as "bark" to the OreDictionary because I wanted them to be interchangeable with each other. I have no idea if other mods are using "bark" but if they are, those items will work in my recipes. Here's what I used to register my custom wood blocks to OreDictionary:

 

        OreDictionary.registerOre("logWood", BlockRegistry.logHickory);

6 hours ago, Daeruin said:

As far as I know, it's arbitrary.

Common OreDictionary Names

All OreDictionary names for Minecraft items and blocks can be found in net.minecraftforge.oredict.OreDictionary. A full list will not be included here.

Common prefixes already used in the OreDictionary include ore, ingot, nugget, dust, gem, dye, block, stone, crop, slab, stair, and pane.

Common prefixes for modded items include gear, rod, stick, plate, dustTiny, and cover.

Common suffixes in the OreDictionary include Wood, Glass, Iron, Gold, Leaves, and Brick.

Common suffixes for modded items include the names of metals (Copper, Aluminum, Lead, Steel, etc.) and other modded materials.

 

http://mcforge.readthedocs.io/en/latest/utilities/oredictionary/

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

When should I register the item to the OreDictionary? When I register it right after I've registered the item I get the following error:


[17:42:58] [main/WARN] [FML]: ****************************************
[17:42:58] [main/WARN] [FML]: * A broken ore dictionary registration with name plankWood has occurred. It adds an item (type: class net.minecraft.item.ItemBlock) which is currently unknown to the game registry. This dictionary item can only support a single value when registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.
TO USERS: YES this is a BUG in the mod Open Adventure Mod report it to them!
[17:42:58] [main/WARN] [FML]: *  at net.minecraftforge.oredict.OreDictionary.registerOreImpl(OreDictionary.java:656)
[17:42:58] [main/WARN] [FML]: *  at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:628)
[17:42:58] [main/WARN] [FML]: *  at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:626)
[17:42:58] [main/WARN] [FML]: *  at com.github.KombatKitten.openAdventureMod.items.OAItems.registerItems(OAItems.java:28)
[17:42:58] [main/WARN] [FML]: *  at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_6_OAItems_registerItems_Register.invoke(.dynamic)
[17:42:58] [main/WARN] [FML]: *  at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)...
[17:42:58] [main/WARN] [FML]: ****************************************

 

Though it works as it should. Am I doing something wrong?

 

Edit: the error is gone

Edited by Kombat Kitten

You can't register items to the OreDictionary if those items aren't registered with the game. You have to wait until after the RegistryEvent<Item> event (or do it inside that event when you register your item).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
Just now, Draco18s said:

You can't register items to the OreDictionary if those items aren't registered with the game. You have to wait until after the RegistryEvent<Item> event (or do it inside that event when you register your item).

Yes, that's what I did.

Show your code

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

4 minutes ago, Kombat Kitten said:

not needed

Quote

Edit: the error is gone

 

Because I totally would have noticed that after there were new replies...

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
Just now, Draco18s said:

Because I totally would have noticed that after there were new replies...

I edited it before there were any replies because I thought no one had read it

Edits to posts are almost completely unnoticed. They don't bump the thread, they don't mark the post as unread, and when someone sees a post with an error taking up 90% of it, they're likely to miss the "oh, nevermind" at the bottom.

 

It also didn't help that I offered a suggestion, you said "yeah, I thought so too" and made no comment about it being solved then.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
39 minutes ago, Draco18s said:

Edits to posts are almost completely unnoticed. They don't bump the thread, they don't mark the post as unread, and when someone sees a post with an error taking up 90% of it, they're likely to miss the "oh, nevermind" at the bottom.

 

It also didn't help that I offered a suggestion, you said "yeah, I thought so too" and made no comment about it being solved then.

okay, won't do it again

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