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Posted

Hi,

 

I've been trying to figure out how to get a variant property string (for the purposes of building a ModelResourceLocation for a subblock) programmatically, given a block meta and/or blockstate. The variants seem to be ordered the same as meta, but I am not sure if this is always the case. If it is, is there a better way than doing blockState.getValue(blockState.getPropertyKeys(...))? If it is not the case, how would one achieve this?

 

Also, I've noticed there is a getVariants method in BlockStateMapper, but I'm unable to get a handle on the BlockModelShapes as early as I require (in the ModelRegistryEvent) sadly.

 

Cheers.

Edited by CosmicDan
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Windows software, Android hacking, and other curios

Create an instance of an anonymous class that extends StateMapperBase and implements StateMapperBase#getModelResourceLocation to return a dummy ModelResourceLocation (e.g. new ModelResourceLocation("minecraft:air")). You can then use StateMapperBase#getPropertyString to get a property string to use as the variant of a ModelResourceLocation.

 

You can see how I do this in my mod here and here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  • Author

Oh wow that seems really obvious now, I already use #getPropertyString in an actual StateMapper already *facepalm*

 

Thanks heaps!

 

An aside, would you happen to have any recommended reading for the latest Forge stuff (in addition to the Forge docs and TheGreyGhost's articles/MBE repo)? I recently read a gist of yours that was helpful.

Windows software, Android hacking, and other curios

I try to keep TestMod3 up to date with the latest Forge/Minecraft changes, so you can reference it to see how to adapt to recent changes or how to implement various features.

 

You can also search this forum to see if anyone has asked about the topic before.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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