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Posted (edited)

The registering seems to work, but every time i summon my entity, the screen freezes and turns light bluish and then crashes. Not sure what the reason of this is, i have checked the error log, but couldn't really figure out what was going wrong. So basically, i have extended the model from the zombie model to my own entity since i didn't want to go through the trouble of making my own. Then i have extended RenderLiving in my render class. Registered my entity in a class called ModEntities and also registered the rendering in my client proxy. 

 

Here is the gist and also error log - https://gist.github.com/triphion/0d43a1486a2919a8248b4445c6f27392

Edited by Triphion
Posted (edited)

Because the other version is also deprecated, and i do not know of any other solutions. And what is the non depricated method of doing this?

Edited by Triphion
Posted
Quote

    /**
     * Register an entity rendering handler. This will, after mod initialization, be inserted into the main
     * render map for entities.
     * Call this during Initialization phase.
     *
     * @deprecated use the factory version during Preinitialization.
     * TODO Will be removed in 1.11.
     */

 

  • Like 1

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Posted (edited)

Okey, so the game isn't crashing now, but my entity is invisible for some reason. Any ideas where this problem originates? 

Quote

        RenderingRegistry.registerEntityRenderingHandler(EntityHarog.class, new RenderHarog(Minecraft.getMinecraft().getRenderManager()));

This should've done the registering right? I did this in the client proxy Init.

 

EDIT: Fixed it, thanks to both of you. ^^ 

Edited by Triphion

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