Posted September 28, 20178 yr With my new tile entity, my nbt isnt importing when reloading the world, and all of the nbt data is being shared across all the blocks. Also it said something like "Tile Entity is missing a mapping!" before I added the auto inserter register. That makes sense, however the NBT is still not working for the auto inserter but it is for the extractor (Using 1.12.2) GameRegistry.registerTileEntity(TileEntityExtractor.class, Reference.MOD_ID + "TileEntityExtractor"); GameRegistry.registerTileEntity(TileEntityAutoInserter.class, Reference.MOD_ID + "TileEntityAutoInserter"); http://prntscr.com/gqxlsm public class TileEntityAutoInserter extends TileEntity { static int redstoneCount; static int OreCount; @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { compound.setInteger("OreCount", OreCount); compound.setInteger("Count", redstoneCount); return super.writeToNBT(compound); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); OreCount = compound.getInteger("OreCount"); redstoneCount = compound.getInteger("redstoneCount"); } Also, I'm doing @Nullable @Override public TileEntity createNewTileEntity( World worldIn , int meta ) { return new TileEntityAutoInserter(); } From BlockAutoInserter.java Edited September 28, 20178 yr by Artsicle
September 28, 20178 yr 9 minutes ago, Artsicle said: static int redstoneCount; static int OreCount; Um... Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 28, 20178 yr Author 3 minutes ago, Draco18s said: Um... Oh, thanks Edited September 28, 20178 yr by Artsicle
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