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Posted

So, I haven't attempted to create any mods in 1.12 yet. I'm following shadowfacts' tutorial on items and I see now that registering things requires an EventHandler. I have implemented a class for items that just does basic stuff, and I have created EventHandlers.

@SubscribeEvent
public static void registerItems(RegistryEvent.Register<Item> event) {
    event.getRegistry().registerAll(
            wrench
    );
}

@SubscribeEvent
public static void registerItemModels(ModelRegistryEvent event) {
    wrench.registerItemModel();
}

@SideOnly(Side.CLIENT)
public static void registerItemRenderer(Item item, int meta, String id) {
    ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(Modularity.MODID +
            ":" + id, "inventory"));
}

 

I've followed this tutorial down to the letter (well I guess not literally) and for some reason, my item is not showing up when I load the game. Yes, I have included the @Mod.EventBusSubscriber annotation on my class.

 

Here's a link to my Item Class.

 

- Just because things are the way they are doesn't mean they can't be the way you want them to be. Unless they're aspen trees. You can tell they're aspens 'cause the way they are.

Question, why do you pass this off to the item only to have the item pass it back to the registry class?

https://github.com/AnZaNaMa/Modularity/blob/master/src/main/java/com/anzanama/modularity/Registry.java#L45-L54

You could just call

registerItemModel(wrench, 0, new ModelResourceLocation(wrench.getRegistryName(),"normal"))

 

Also:

https://github.com/AnZaNaMa/Modularity/blob/master/src/main/java/com/anzanama/modularity/common/item/ItemBase.java#L14

NO. BAD. There is no reason save this.

https://github.com/AnZaNaMa/Modularity/blob/master/src/main/java/com/anzanama/modularity/common/item/ItemBase.java#L18

setUnlocalizedName(getRegistryName())

 

https://github.com/AnZaNaMa/Modularity/blob/master/src/main/java/com/anzanama/modularity/Registry.java#L46

This event is client-side-only:

https://github.com/AnZaNaMa/Modularity/blob/master/src/main/java/com/anzanama/modularity/Registry.java#L10

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Okay, I've moved the model registering function, gotten rid of the saved reference to name, and slapped an @SideOnly(Side.CLIENT) on the model registry. I don't know why you're saying to call setUnlocalizedName(getRegistryName()). getRegistryName() returns a ResourceLocation and setUnlocalizedName() requires a String.

 

Also, my item still isn't showing up in the creative menu. I was trying to use my own tab at first, but thought that might be the issue, so I changed it to Tab.MATERIALS and it's still not working correctly. With the @Mod.EventBusSubscriber, I don't need to call MinecraftForge.EVENT_BUS.register() anywhere do I?

- Just because things are the way they are doesn't mean they can't be the way you want them to be. Unless they're aspen trees. You can tell they're aspens 'cause the way they are.

8 minutes ago, AnZaNaMa said:

Okay, I've moved the model registering function, gotten rid of the saved reference to name, and slapped an @SideOnly(Side.CLIENT) on the model registry. I don't know why you're saying to call setUnlocalizedName(getRegistryName()). getRegistryName() returns a ResourceLocation and setUnlocalizedName() requires a String.

You can turn the resource location into a string. The point is to get your mod ID into the unlocalized name as to avoid name conflicts (language entries are NOT mod specific). e.g. https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/hardlib/EasyRegistry.java#L95

8 minutes ago, AnZaNaMa said:

Also, my item still isn't showing up in the creative menu. I was trying to use my own tab at first, but thought that might be the issue, so I changed it to Tab.MATERIALS and it's still not working correctly. With the @Mod.EventBusSubscriber, I don't need to call MinecraftForge.EVENT_BUS.register() anywhere do I?

Hmm...

There's no need to override setCreativeTab:

https://github.com/AnZaNaMa/Modularity/blob/master/src/main/java/com/anzanama/modularity/common/item/ItemBase.java#L27

Just call it in the item's constructor with whatever tab you want.

 

Not seeing any other issues, though.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

the override was so that I could call setCreativeTab() in the same line that I create the object, since I store it as an ItemBase, not an Item

Edited by AnZaNaMa

- Just because things are the way they are doesn't mean they can't be the way you want them to be. Unless they're aspen trees. You can tell they're aspens 'cause the way they are.

2 minutes ago, AnZaNaMa said:

the override was so that I could call setCreativeTab() in the same line that I create the object, since I store it as an ItemBase, not an Item

wrench = new ItemBase("wrench").setCreativeTab(CreativeTabs.WHATEVER);

No override needed.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

This is so strange, though. I don't see why it wouldn't be working. I don't get any errors in the console

- Just because things are the way they are doesn't mean they can't be the way you want them to be. Unless they're aspen trees. You can tell they're aspens 'cause the way they are.

  • Author

I figured it out. Didn't realize I had to give the modid as a parameter to the @Mod.EventBusSubsciber. I've got it working now.

- Just because things are the way they are doesn't mean they can't be the way you want them to be. Unless they're aspen trees. You can tell they're aspens 'cause the way they are.

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