Jump to content

Get a list of every entity registered and know if it is a mob?


Recommended Posts

Posted

I'm trying to get a list of every entity in the game and check if it is a mob

I've tried doing something like this

public static Set<ResourceLocation> entityList = EntityList.getEntityNameList();
public static ArrayList<String> mobsList = new ArrayList<String>();

for (ResourceLocation entity : entityList) {
	if (EntityList.getClass(entity) instanceof EntityMob)
    	mobsList.add(entity.toString());
  
  //do things with the arraylist
}

It's obiviously not working since getClass returns a Class and not an Entity

What's a better and working way of doing it?

Posted
  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

The reason your code wasn't working was because instance of is meant for comparing instances. The class you get is not an instance of that class. If it was then you could do things like call the instance methods from it. So as Draco pointed out you need to look at the standard Java ways of doing it. If you want to work with the classes, then you need to use the isAssignableFrom() method with the classes, or conversely you need to create an instance of the class (like call its constructor) then do instanceof.

  • Like 1

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted
1 minute ago, jabelar said:

or conversely you need to create an instance of the class (like call its constructor) then do instanceof.

That's the worst idea. All of those instances would then need to be garbage collected.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
1 minute ago, Draco18s said:

That's the worst idea. All of those instances would then need to be garbage collected.

For sure it is also a waste of performance I assume. Why go through all the trouble of constructing it? But it is important to teach the reasoning behind why his code didn't work, not just tell someone "copy an answer from Stack Overflow". I wanted the person to understand when instanceof applies and when it doesn't.

Edited by jabelar

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted (edited)
On 30/9/2017 at 5:33 AM, jabelar said:

The reason your code wasn't working was because instance of is meant for comparing instances. The class you get is not an instance of that class. If it was then you could do things like call the instance methods from it. So as Draco pointed out you need to look at the standard Java ways of doing it. If you want to work with the classes, then you need to use the isAssignableFrom() method with the classes, or conversely you need to create an instance of the class (like call its constructor) then do instanceof.

I am missing something
I've tried using isAssignableFrom() but it always returns false for every entity

if (EntityList.getClass(entity).isAssignableFrom(EntityCreature.class))
  //returns false

EDIT: Just found out that using something like EntityCreeper.class works (obiviously only for creepers), but I need for every entity that inherits from EntityCreature
And for some reasons EntityList.getClass("minecraft:lightning_bolt") returns null crashing the game.

 

EDIT2: Managed to make it. I was doing it the wrong way. It was the opposite. Solution in last post if anyone is intrested

Edited by Insane96MCP
Added EDIT2
Posted
3 hours ago, diesieben07 said:

That does not even compile. getClass takes a ResourceLocation, not a String.

Yeah, I meant the resource location for the lightning bolt

3 hours ago, diesieben07 said:

EntityList also already has a method that does this: EntityList.isMatchingName(Entity, ResourceLocation).

does this what?

Posted
On 30/9/2017 at 9:29 AM, Insane96MCP said:

I am missing something
I've tried using isAssignableFrom() but it always returns false for every entity


if (EntityList.getClass(entity).isAssignableFrom(EntityCreature.class))
  //returns false

 

I was doing the wrong way around. The solution is the opposite

if (EntityCreature.class.isAssignableFrom(EntityList.getClass(entity)))
  //returns true if entity is a subtype of EntityCreature

 

Posted
3 hours ago, diesieben07 said:

Checks if an entity matches a given entity name. You should use this method.

D7, I am pretty sure that checks "is this entity 'minecraft:creeper'?" but does not check "is this entity a class that is (or extends) EntityCreeper?" (because of mod-added creepers).

 

The OP wants to detect all mobs, not a specific one.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
6 minutes ago, diesieben07 said:

I guess I misunderstood based on the code posted then.

If you want to know if a given entity is a mob, use an instanceof check. I don't know why you would ever need to check the entire list of registered entity types, that does not make much sense.

Why they're checking all registered entities, I don't know. I'll give you that, because I agree, it seems odd.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
5 hours ago, gummby8 said:

I have a mob spawner that lists all EntityLiving in the selection gui. But yes I needed to create an instead first and then check with instanceof

 

 

 

23 minutes ago, diesieben07 said:

No. No, you do not.

As already said, I managed to do it. No need to instantiate every mob: 

 

Posted
On 9/29/2017 at 0:35 PM, Draco18s said:

Literally the first reply in this thread. 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

Okay so I think what you want to do is scan through the list of entities, including other mods which is why you can't just use a fixed list of known mobs, and present them in a GUI.

 

Because you don't know the names of entities from other mods, you can't use the entity names.

 

Using instanceof is logically correct, but is somewhat wasteful -- you're running all the creation code for the entity just to test what it is and then throw it away. However, honestly, if you just did that once during the post-init phase of loading I think that is perfectly fine. Definitely don't do it every time you show the GUI though!

 

However, if you want to do things in a way that is both logically correct and performance-optimized, you will want to just look at the classes as listed in the registry. In Java you can test if one class is a subclass of another by using the isAssignableFrom() method. So if you use EntityMob.class.isAssignableFrom(EntityWhatever.class) it should tell you that EntityWhatever is a mob.

Spoiler

 

 

Edited by jabelar

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

  • 2 years later...
  • Guest locked this topic
Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Кимэцу но яиба
    • My apologies, it's a Postscript. I was able to play for an extended period of time right after generating the world without any problems. If I close it and reopen it, I get that message at random. Once it appears, I have to modify the Level.dat to open it.
    • Share logs/errors, and someone may know how to help. Make sure to read the FAQ on sharing logs.
    • Hello.  regarding Invalid player data.  First of all, my English is not good, so there might be mistakes. I am using Minecraft 1.20.1 forge 47.3.22 CurseForge and have over 250 mods in my modpack. Single-player. I can play the game after generating the world (about 5 hours) and restarting it, but there is no set timing and one day it suddenly shows ''Invalid player data''. Restarted the game several times after that, but the same message appears. Fix the level.dat file and play for a few hours, but the next day when I try to open the world I get the ''Invalid player data'' message again. Can open other worlds, but after some progress in the other worlds, the same message appears and I can't start them. Is there something wrong with the mod configuration? I would be very grateful if you could tell me how to solve this problem. ◉ErrorCode https://mclo.gs/4gcfPbY   ◉ModList AdvancementPlaques-forge-1.6.9.jar AI-Improvements-1.20-0.5.2.jar alexsmobs-1.22.9.jar alternate_current-mc1.20-1.7.0.jar AmbientSounds_FORGE_v6.1.6_mc1.20.1.jar amendments-1.20-1.2.18.jar Apotheosis-1.20.1-7.4.6.jar ApothicAttributes-1.20.1-1.3.7.jar appleskin-forge-mc1.20.1-2.5.1.jar aquamirae-6.API15.jar architectury-9.2.14-forge.jar ars_elemental-1.20.1-0.6.7.7.jar ars_extended_glyphs-1.20.1-1.9.jar ars_nouveau-1.20.1-4.12.6-all.jar AttributeFix-Forge-1.20.1-21.0.4.jar azurelib-neo-1.20.1-2.0.41.jar BadOptimizations-2.2.1-1.20.1.jar balm-forge-1.20.1-7.3.16-all.jar barbequesdelight-1.0.5.jar BattleArts-20.9.7.1.jar BattleArtsAPI-20.9.5.3.jar BEB-Forge-1.20.1-2.0.0.jar bendy-lib-forge-4.0.0.jar betterendcities-1.0.0-1.20.1.jar betterfpsdist-1.20.1-6.0.jar BetterThirdPerson-Forge-1.20-1.9.0.jar bettervillage-forge-1.20.1-3.2.0.jar biggerendcities-1.20.1-1.0.0.jar blockui-1.20.1-1.0.156-RELEASE.jar blueprint-1.20.1-7.1.1.jar blur-forge-3.1.1.jar BOMD-Forge-1.20.1-1.1.1.jar Bookshelf-Forge-1.20.1-20.2.13.jar BrewinAndChewin-1.20.1-3.1.2.jar BridgingMod-2.5.1+1.20.1.forge-release.jar caelus-forge-3.2.0+1.20.1.jar CarbonConfig-1.20-1.2.6.jar Cardiac-FORGE-0.5.3.2+1.20.1.jar carryon-forge-1.20.1-2.1.2.7.jar casualness_delight-1.20.1-0.4n.jar CerbonsApi-Forge-1.20.1-1.0.0.jar chat_heads-0.13.13-forge-1.20.jar cherishedworlds-forge-6.1.7+1.20.1.jar ChoiceTheorem's Overhauled Village-3.4.11.jar Chunk-Pregenerator-1.20-4.4.4.jar citadel-2.6.1-1.20.1.jar clean_tooltips-1.0-forge-1.20.1.jar cloth-config-11.1.136-forge.jar Clumps-forge-1.20.1-12.0.0.4.jar cobweb-forge-1.20.1-1.0.1.jar CocoaInput-1.20.5-fabric-4.4.1-EXPERIMENTAL.jar collective-1.20.1-7.91.jar cosmeticarmorreworked-1.20.1-v1a.jar create-1.20.1-0.5.1.j.jar create_easy_structures-0.1.2-forge-1.20.1.jar CreativeCore_FORGE_v2.12.31_mc1.20.1.jar creeperoverhaul-3.0.2-forge.jar cristellib-1.1.6-forge.jar cuisinedelight-1.1.16.jar cupboard-1.20.1-2.7.jar curios-forge-5.11.1+1.20.1.jar CutAllSMP_v2.5.2.jar default_skill_trees-1.1.jar DisenchantmentEditTable-1.20-1.1.2.jar DistantHorizons-2.2.1-a-1.20.1-forge-fabric.jar domesticationinnovation-1.7.1-1.20.1.jar domum_ornamentum-1.20.1-1.0.186-RELEASE-universal.jar dragonitegear-0.3.2.jar Dungeon Crawl-1.20.1-2.3.15.jar dungeons-and-taverns-ancient-city-overhaul-1 [Forge].jar DungeonsArise-1.20.x-2.1.58-release.jar dungeons_enhanced-1.20.1-5.3.0.jar dungeons_plus-1.20.1-1.5.0.jar ec_isasb_plugin-1.20.1-1.0.0-all.jar efiscompat-2.2.4.jar EFMCompat 20.2.0.1.jar embeddium-0.3.31+mc1.20.1.jar EnchantmentDescriptions-Forge-1.20.1-17.1.19.jar endermanoverhaul-forge-1.20.1-1.0.4.jar EnderWyrmlings-1.0.0-forge-1.20.1.jar endrem_forge-5.3.3-R-1.20.1.jar enhanced_boss_bars-1.20.1-1.0.0.jar entityculling-forge-1.7.2-mc1.20.1.jar entity_model_features_forge_1.20.1-2.4.1.jar entity_texture_features_forge_1.20.1-6.2.9.jar Epic-Knights-9.21.jar Epic-Knights-Addon-1.22.jar Epic-Knights-Slavic-Armory-1.5.jar epicfight-forge-20.9.7-1.20.1.jar essential_1-3-5-7_forge_1-20-1.jar ExCap-20.9.7.3.jar exoticbirds-1.20.1-1.0.0.jar expanded_combat-1.20.1-3.2.4-all.jar Explorify v1.6.2 f10-48.jar extrasounds-1.20.1-forge-1.3.jar falchionmoveset-20.8.2.jar Fallingleaves-1.20.1-2.1.0.jar FarmersDelight-1.20.1-1.2.7.jar farsight-1.20.1-3.7.jar FastFurnace-1.20.1-8.0.2.jar FastSuite-1.20.1-5.0.1.jar FastWorkbench-1.20.1-8.0.4.jar ferritecore-6.0.1-forge.jar forge-medievalend-1.0.1.jar framework-forge-1.20.1-0.7.12.jar frozen_zombie_castle-1.4.0-forge-1.20.1.jar fzzy_config-0.6.4+1.20.1+forge.jar geckolib-forge-1.20.1-4.7.jar globalxp-forge-1.20.1-1.12.jar goblintraders-forge-1.20.1-1.9.3.jar gravestone-forge-1.20.1-1.0.24.jar guardvillagers-1.20.1-1.6.10.jar harvest-with-ease-forge-1.20.1-9.4.0.jar Highlighter-1.20.1-forge-1.1.9.jar hole_filler_mod-1.2.8_mc-1.20.1_forge.jar Iceberg-1.20.1-forge-1.1.25.jar ImmediatelyFast-Forge-1.3.4+1.20.4.jar ImmersiveUI-FORGE-0.3.0.jar imst-2.1.0.jar infernalmobs-1.20.1.6.jar integrated_api-1.5.1+1.20.1-forge.jar integrated_villages-1.1.5+1.20.1-forge.jar inventoryhud.forge.1.20.1-3.4.26.jar InventoryProfilesNext-forge-1.20-1.10.14.jar inventorysorter-1.20.1-23.0.8.jar InventorySpam-1.20.1-1.5.6.jar ironchest-1.20.1-14.4.4.jar irons_spellbooks-1.20.1-3.4.0.7.jar iron_repair_kits-2.4.3-forge-1.20.1.jar ItemBorders-1.20.1-forge-1.2.2.jar ItemProductionLib-1.20.1-1.0.2a-all.jar Jade-1.20.1-Forge-11.12.3.jar jei-1.20.1-forge-15.20.0.106.jar journeymap-1.20.1-5.10.3-forge.jar justhammers-forge-2.0.3+mc1.20.1.jar Kobolds-2.12.0.jar kotlinforforge-4.11.0-all.jar LegendaryTooltips-1.20.1-forge-1.4.5.jar libIPN-forge-1.20-4.0.2.jar libraryferret-forge-1.20.1-4.0.0.jar lionfishapi-2.4-Fix.jar lithostitched-forge-1.20.1-1.4.4.jar lmft-1.0.4+1.20.1-forge.jar lootbeams-1.20.1-1.2.6.jar lootintegrations-1.20.1-4.0.jar lukis-grand-capitals-1.1.1.jar L_Enders_Cataclysm-2.54- 1.20.1.jar mes-1.3.4-1.20-forge.jar mexicans_delight-1.1.1-forge-1.20.1.jar MineAllSMP_v2.6.6.jar minecolonies-1.20.1-1.1.814-snapshot.jar mna-forge-1.20.1-3.1.0.4-all.jar modernfix-forge-5.20.2+mc1.20.1.jar ModernUI-Forge-1.20.1-3.11.1.6-universal.jar modlist.txt moonlight-1.20-2.13.65-forge.jar mowziesmobs-1.7.0.jar multipiston-1.20-1.2.43-RELEASE.jar MutantMonsters-v8.0.7-1.20.1-Forge.jar mutil-1.20.1-6.1.1.jar mvs-4.1.4-1.20-forge.jar NaturesCompass-1.20.1-1.11.2-forge.jar Neat-1.20.1-41-FORGE.jar netherportalfix-forge-1.20-13.0.1.jar notenoughanimations-forge-1.9.2-mc1.20.1.jar Obscure-Tooltips-2.2.jar obscure_api-15.jar OctoLib-FORGE-0.4.2+1.20.1.jar oculus-mc1.20.1-1.8.0.jar packetfixer-forge-2.0.0-1.19-to-1.20.1.jar PackingTape-1.20.1-0.14.3.jar PassiveSkillTree-1.20.1-BETA-0.6.14a-all.jar Patchouli-1.20.1-84.1-FORGE.jar phantasm-1.0.1.jar Placebo-1.20.1-8.6.2.jar player-animation-lib-forge-1.0.2-rc1+1.20.jar polymorph-forge-0.49.8+1.20.1.jar Prism-1.20.1-forge-1.0.5.jar projectvibrantjourneys-1.20.1-6.0.5.jar puffish_attributes-0.7.2-1.20-forge.jar puffish_skills-0.14.7-1.20-forge.jar PuzzlesLib-v8.1.25-1.20.1-Forge.jar QualityCrops-1.20.1-1.3.3.jar QualitysDelight-1.20.1-1.5.3.jar Quark-4.0-460.jar QUILT-2.0.0.jar repair_amulet-2.0-forge-1.20.1.jar repurposed_structures-7.1.15+1.20.1-forge.jar resourcefulconfig-forge-1.20.1-2.1.2.jar resourcefullib-forge-1.20.1-2.1.29.jar RPG-HUD-3.10.jar rpg_companions_tiny_dragons-0.0.4-forge-1.20.1.jar run.bat samurai_dynasty-0.0.48-1.20.1-neo.jar simplyswords-forge-1.56.0-1.20.1.jar SkyVillages-1.0.4-1.19.2-1.20.1-forge-release.jar smoothboot(reloaded)-mc1.20.1-0.0.4.jar sophisticatedbackpacks-1.20.1-3.23.5.1200.jar sophisticatedcore-1.20.1-1.2.12.872.jar sound-physics-remastered-forge-1.20.1-1.4.8.jar Stackable Potions-forge-1.20.1-1.0.0.jar StorageBox_v3.2.5.jar StorageDrawers-1.20.1-12.9.13.jar Structory_1.20.x_v1.3.5.jar Structory_Towers_1.20.x_v1.0.7.jar structure_gel-1.20.1-2.16.2.jar structurize-1.20.1-1.0.764-snapshot.jar SubtleEffects-forge-1.20.1-1.8.0.jar supermartijn642configlib-1.1.8-forge-mc1.20.jar supermartijn642corelib-1.1.18-forge-mc1.20.1.jar supplementaries-1.20-3.1.13.jar TaxCastlePillager+M.1.20.1+ForM.1.0.1.jar TaxTreeGiant+M.1.20.1+ForM.1.1.0.jar TerraBlender-forge-1.20.1-3.0.1.7.jar Terralith_1.20.x_v2.5.4.jar tetra-1.20.1-6.8.0.jar TheOuterEnd-1.0.10.jar tidal-towns-1.3.4.jar tlc_forge-1.0.3-R-1.20.X.jar toms_storage-1.20-1.7.0.jar toomanyglyphs-1.20.1-2.3.2.12345.jar totw_additions-1.3.1-1.20.x-forge.jar totw_modded-forge-1.20.1-1.0.5.jar Towns-and-Towers-1.12-Fabric+Forge.jar towntalk-1.20.1-1.1.0.jar trashcans-1.0.18b-forge-mc1.20.jar trashslot-forge-1.20-15.1.1.jar travelersbackpack-forge-1.20.1-9.1.16.jar TravelersTitles-1.20-Forge-4.0.2.jar tru.e-ending-v1.1.0c.jar uncrafter-forge-1.20.1-1.2.0.jar valarian_conquest-3.0-forge-1.20.1.jar valhelsia_core-forge-1.20.1-1.1.2.jar valhelsia_structures-forge-1.20.1-1.1.2.jar villagernames-1.20.1-8.2.jar visuality-forge-2.0.2.jar waystones-forge-1.20.1-14.1.9.jar WeaponsOfMiracles-20.1.8.5.6.jar XP From Harvest Reworked-1.20.x-1.2.4.jar YetAnotherConfigLib-3.6.2+1.20.1-forge.jar YungsApi-1.20-Forge-4.0.6.jar YungsBetterDesertTemples-1.20-Forge-3.0.3.jar YungsBetterDungeons-1.20-Forge-4.0.4.jar YungsBetterEndIsland-1.20-Forge-2.0.6.jar YungsBetterJungleTemples-1.20-Forge-2.0.5.jar YungsBetterMineshafts-1.20-Forge-4.0.4.jar YungsBetterNetherFortresses-1.20-Forge-2.0.6.jar YungsBetterOceanMonuments-1.20-Forge-3.0.4.jar YungsBetterWitchHuts-1.20-Forge-3.0.3.jar YungsBridges-1.20-Forge-4.0.3.jar YungsCaveBiomes-1.20.1-Forge-2.0.1.jar YungsExtras-1.20-Forge-4.0.3.jar Zeta-1.0-24.jar  
    • I did exactly like in the instruction , i even copied the build.gradle from alex mobs like he told in the instruction for citadel 1.7.0 and above, and i got 100 different error no matter what i changed in the build.gradle, i once managed to make a build succesfull but then the run client wasnt working I did exactly like in the instruction , i even copied the build.gradle from alex mobs like he told in the instruction for citadel 1.7.0 and above, and i got 100 different error no matter what i changed in the build.gradle, i once managed to make a build succesfull but then the run client wasnt working
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.