Jump to content

Recommended Posts

Posted

i tried using the jar installer but i got this message. i followed the steps from the other threads where you enter java -Djava.net.preferIPv4Stack=true -jar forge-1.12.2-14.23.0.2491-installer in the cmd but it says Error: Unable to access jarfile forge-1.12.2-14.23.0.2491-installer

 

really not sure what else to do at this point

asd.png

Posted
Just now, diesieben07 said:

Then you did not follow them correctly. Describe exactly what you did, preferably with screenshots.

i didn't have an option to open cmd when doing the shift + right click so i just opened it the usual way, typed it in, and got this.

sdasd.png

Posted

Start typing the name and hit tab to complete it -.-

You're missing the .jar at the end.

Diesieben, stop being a pain.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted
19 hours ago, diesieben07 said:

Do not rename the file.

The file is called "forge-blablabla-installer.jar", but you told Java to run "forge-blablabla-installer", which does not exist.

 

18 hours ago, LexManos said:

Start typing the name and hit tab to complete it -.-

You're missing the .jar at the end.

Diesieben, stop being a pain.

i did do .jar aswell, both come up as an error

Posted

Then show us that, and make sure you're in the same folder that you downloaded the installer to.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted (edited)

Hey, i have the same problem.

2qlwsk2.jpg

 

2im3pzm.jpg

How i can fix this problem?

 

(fml ---->  forge-1.9.4-12.17.0.2051-installer)

Edited by Saquato
Posted

1) Dont hijack other peoples threads

2) Don't use 1.9.4, update to 1.12.2

3) fml.jar IS NOT the installer jar.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi everyone, I'm currently developing a Forge 1.21 mod for Minecraft and I want to display a custom HUD overlay for a minigame. My goal: When the game starts, all players should see an item/block icon (from the base game, not a custom texture) plus its name/text in the HUD – similar to how the bossbar overlay works. The HUD should appear centered above the hotbar (or at a similar prominent spot), and update dynamically (icon and name change as the target item changes). What I've tried: I looked at many online tutorials and several GitHub repos (e.g. SeasonHUD, MiniHUD), but most of them use NeoForge or Forge versions <1.20 that provide the IGuiOverlay API (e.g. implements IGuiOverlay, RegisterGuiOverlaysEvent). In Forge 1.21, it seems that neither IGuiOverlay nor RegisterGuiOverlaysEvent exist anymore – at least, I can't import them and they are missing from the docs and code completion. I tried using RenderLevelStageEvent as a workaround but it is probably not intended for custom HUDs. I am not using NeoForge, and switching the project to NeoForge is currently not an option for me. I tried to look at the original minecraft source code to see how elements like hearts, hotbar etc are drawn on the screen but I am too new to Minecraft modding to understand. What I'm looking for: What is the correct way to add a custom HUD element (icon + text) in Forge 1.21, given that the previous overlay API is missing? Is there a new recommended event, callback, or method in Forge 1.21 for custom HUD overlays, or is everyone just using a workaround? Is there a minimal open-source example repo for Forge 1.21 that demonstrates a working HUD overlay without relying on NeoForge or deprecated Forge APIs? My ideal solution: Centered HUD element with an in-game item/block icon (from the base game's assets, e.g. a diamond or any ItemStack / Item) and its name as text, with a transparent background rectangle. It should be visible to the players when the mini game is running. Easy to update the item (e.g. static variable or other method), so it can change dynamically during the game. Any help, code snippets, or up-to-date references would be really appreciated! If this is simply not possible right now in Forge 1.21, it would also help to know that for sure. Thank you very much in advance!
    • The simple answer is there is not an easy way. You would need to know how to program in Java, as well as at least some familiarity with how Forge works so you could port the differences. You would also need the sourcecode for the original mod, and permission from the author to modify it, if they did not use some sort of open source license. So it's not impossible, but it would take some effort, but doing so would open up a whole new world of possibilities for you!
    • Does it still crash if you remove holdmyitems? Looks like that mod doesn't work on a server as far as I can tell from the error.  
    • Crashes the server when trying to start. Error code -1. Log  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.