Jump to content

Recommended Posts

Posted

Ok, I am trying to get my custom mob to spawn from a mob spawner.

 

My Mod File has

 

EntityRegistry.registerGlobalEntityID(EntityBarbarian.class, "Barbarian", EntityRegistry.findGlobalUniqueEntityId(), 32324, 2243);
	        EntityRegistry.registerModEntity(EntityBarbarian.class, "Barbarian", EntityRegistry.findGlobalUniqueEntityId(), this, 160, 1, true);
	        LanguageRegistry.instance().addStringLocalization("entity.Barbarian.name", "Barbarian");
	    	EntityRegistry.addSpawn(EntityBarbarian.class, 8, 1, 3, EnumCreatureType.monster, BarbariansMain.VillageBiome);

   

So it spawns naturally too..

 

My Mob Spawner code is..

 

           TileEntityMobSpawner TEMS = (TileEntityMobSpawner)world.getBlockTileEntity(blockX+2, blockY, blockZ+2);
    			            if (TEMS != null)
    			            {
    			            	TEMS.setMobID("Barbarian");
    			            }

 

Yet of course.. It always shows a Pig... :P

 

Any Help pls ?

 

Also is there a way of getting a custom mob into a mob spawner that will spawn during the day and night ?

 

Thanks in advance,

 

Peter

Posted

Update

 

I can get it to spawn correctly, but I need to alter other settings of the Spawner (min Delay, max Delay etc..)

 

But for the life of me I can find no info on how to do this..

 

I tried creating my own TileEntityBarbarianMobSpawner.class and TileEntityBarbarianMobSpawnerSpawnData.class as I can alter all the settings in there, but am unsuccessful..

 

I always get the error..

 

net.minecraft.tileentity.TileEntityMobSpawner cannot be cast to cm.barbarians.src.TileEntityBarbarianMobSpawner

 

I assume this is because we are applying this to the MobSpawner block, and in there is the line...

 

public TileEntity createNewTileEntity(World par1World)
    {
        return new TileEntityMobSpawner();
    }

 

 

Are there any Forge Hooks for altering other Mob Spawner settings other than MobID?? (and if not why the hell not :P) !!

Posted

Another issue related..

 

I am trying to spawn a number of barbarians with the placement of a hut in the WorldGen..

 

my code is..

 

  //Create a barbarian entity in the current world
		                    EntityBarbarian barbarian = new EntityBarbarian(world);

		                    //Set entity(barbarian) properties (LocationAndAngles is required)
		                    barbarian.setLocationAndAngles(blockX + 8, blockY+2 , blockZ + 8, world.rand.nextFloat() * 360.0F, 0.0F);
		                    
		                    //Spawn entity in world
		                    world.spawnEntityInWorld(barbarian);           
		            		

 

But this doesn't spawn any mobs..

 

My Mob is a monster, but is overridden so it can spawn during the day...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • My name is Richie Leo, and I’m sharing this message with a heart full of gratitude and hope. Several months ago, I was a victim of a devastating online scam that cost me a staggering $873,463. I was devastated, confused, and had nearly given up on ever recovering my money — until I came across Wizard George Cyber Service. Through their exceptional cyber recovery expertise and deep investigative skills, Wizard George and his team were able to trace, track, and recover the full amount that was stolen from me. Their professionalism, speed, and transparency truly amazed me. If you’re reading this and you’ve been scammed — whether it’s crypto, investment fraud, or any kind of online theft — don’t give up. I strongly recommend reaching out to Wizard George Cyber Service. 📧 Em: wizardgeorgecyberservice(AT) g m a l L. C o M
    • Alright, here is the log file https://mclo.gs/5eCwafV
    • Please read the FAQ (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/) and post log files as described there, using a site such as https://mclo.gs/ and post the link here.  
    • I tried updating the mods in my modpack which caused incompatibilities so i have tried to revert them back to their older versions i was using before. In the logs it doesnt show me any clear incompatibilities except for tfmg & entity texture features, but when i try to remove those it still doesn't work. I have tried removing the forge-client.toml file which was a suggestion i found on  a few other posts. This is the log file i get. [inline log removed] Any help would be appreciated. Thanks in advance
    • I don't use KubeJS, never even heard of it. But after doing what "Ugdhar" suggested earlier in this post with the "config/Mekanism/generator-storage.toml", I tried going into an individual save's serverconfig folder, and just deleting everything except the parcool folder (I have that mod installed.) Then, a bit of loading and temporary freezing later, seems to have worked. Even when quitting to menu and loading back in, or also when quitting to menu, exiting to desktop, and re-launching MC, choose a save and loading it.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.