Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hi all,

 

what I want to achieve is to find the next entity of a multiblock. That means for example if I click a multiblock like a bed/door/chest/piston/sunflower/etc. to detect the position of the other none clicked element/entity of that block. Is there an easy way to achieve this?

 

Kind regards,

Pixtar

Edited by Pixtar

Every block handles this differently.

Beds and doors use a HALF property, but there's no indication of which direction the other half is (doors know it's down, beds have a FACING).

Mod blocks may not even have that information available. I know that my windmill involves 3 different blocks. The millstone has an ORIENTATION property, the Axel knows which direction to look in (away from the millstone) and the windvanes know that the core of the axel (the hub joint, farthest from the millstone, where all the winevanes connect) is in one of six locations. It just checks all six. It gains a property afterwards, but it's assigned by the hub for looks.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Hi Draco18s,

 

thanks for your detailed answer. For a bed I got the properties I needed, thanks so far:

ImmutableMap < IProperty<?>, Comparable<? >> iMap = event.getState().getProperties();
EnumFacing ef = null;
EnumPartType ept = null;
for( Map.Entry<IProperty<?>, Comparable<? >> entry : iMap.entrySet() )
{
	if( entry.getValue() instanceof EnumFacing )
	{
		ef = (EnumFacing) entry.getValue();
	}
	if( entry.getValue() instanceof EnumPartType )
	{
		ept = (EnumPartType) entry.getValue();
	}
}
if( ef != null && ept != null )
...

 

I will look at the other properties of chest and sunflowers to see how it's working there.

 

Kind regards,

Pixtar

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.