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Posted (edited)

When I try to send my NBTTagCompound with a package to the server, I get the following error:

 

 Payload may not be larger than 32767 bytes

 

Can you increase the Payload of the packages?

Edited by JdiJack
Posted
1 minute ago, diesieben07 said:

pacchetto! = pacchetto.

 

Non per i pacchetti client-server, perché è una cattiva idea. Perché hai bisogno di tali pacchetti client-to-server?

I meant "packages", it was a translation error.

I need a packet that contains a coordinate list of all the blocks protected by the players.

It has worked so far, unfortunately the block list has become too big.

Posted

What are you doing and why?

What affect do you want to achieve (that is: tell me what the player sees, not how you intend to code it).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
30 minutes ago, Draco18s said:

What are you doing and why?

What affect do you want to achieve (that is: tell me what the player sees, not how you intend to code it).

 

 

The player must see for each protected block the rendering of the contour along its sides (see attached picture).

 

 

5 hours ago, diesieben07 said:

This packet should never be sent from client to server. You cannot trust the client. The server must always have the authority.

Can the payload from server to client be unlimited?

2017-10-02_10_58_24.png.9295f9e9bf61929c5b7170108f53d330.png

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