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It is the dummy recipe, if I enable it, it removes all recipes including the one I add and if  I disable it, the axe recipe works but the old recipe stays...

On 24-10-2017 at 11:38 PM, WiseNoobCrusher said:

It is the dummy recipe, if I enable it, it removes all recipes including the one I add and if  I disable it, the axe recipe works but the old recipe stays...

where do you register your recipe?

On 10/24/2017 at 11:49 AM, diesieben07 said:

Bad Draco, no cookie. Item::getToolClasses(ItemStack).contains("axe").

On 10/24/2017 at 11:20 AM, Draco18s said:

if(item instanceof ItemAxe) { //now it works for mod axes too

 


Gentlement, for those of us learning, why is the former preferred over the latter?
 

8 minutes ago, Lunarius Haberdash said:

Gentlement, for those of us learning, why is the former preferred over the latter?

 

Not every axe (or axe-like tool) will extend ItemAxe. For example, the base class for Tinkers' Construct's tools extends Item and the harvest tools override Forge's harvest level/tool class methods (like Item#getToolClasses) to determine the tool classes based on the tool type and the harvest levels based on the tool's materials.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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