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Posted

Hello,

I tried to create a custom model block. The block renders fine in the world but does not in the inventory and if dropped on the ground. The item renders the texture in textures/items/. According to this tutorial, the default behavior should have been loading the "inventory" variant of the blockstate json. 

 

What could I have done to override this behavior or am I missing a registration?

 

{
  "forge_marker": 1,
  "defaults": {
    "model": "modid:rock.obj",
    "custom": { "flip-v": true },
    "scale": 0.5,
    "textures": {
      "#None": "modid:blocks/rock"
    }
  },
  "variants": {
    "normal": [
      {}
    ],
    "inventory": [
      {
        "transform": {
          "gui": {
            "scale": 1.8,
            "translation": [0,0.6,0],
            "rotation": [{"x": 15},{"y": 45}]
          },
          "ground": {
            "scale": 0.5,
            "translation": [0,0.0,0]
          },
          "firstperson": {
            "scale": 0.75,
            "translation": [0,0.2,0]
          },
          "thirdperson": {
            "scale": 0.75,
            "translation": [0,0.2,0]
          }
        }
      }
    ],
    "facing": {
      "north": {},
      "south": {
        "y": 180
      },
      "west": {
        "y": 270
      },
      "east": {
        "y": 90
      }
    }
  }
}

 

This is a method of the Block which gets called after all block instances have been created.

    @SideOnly(Side.CLIENT)
    public void initModel() {
        ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(this), 0, new ModelResourceLocation(getRegistryName(), "inventory"));
    }
    
    

 

Thanks.

Edited by r00t

  • Author

I found the mistake: I left the old rock.json in models/item which must have overwritten the settings from blockstates.


 

Bildschirmfoto 2017-10-25 um 09.52.07.png

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