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Posted

Hi,

 

I'm wondering if it is possible for one tile entity to have multiply capabilities at one side and which would be

the best way to handle tile entities with multiply capabilities (for example one for energy and one for inventory)?

 

So how should the following methods look like in the descriped case?

  • getCapability
  • hasCapability

 

Also, if a tile entitiy can't have multiply capabilities at the same side, how should I handle the null side (in case some mod like Hwyla wants to display stuff)?

(As there is only one return statement and thus I can't return two capabilities, can I?)

 

Thx in advance.

Bektor

Edited by Bektor

Developer of Primeval Forest.

if(cap == Inventory) { return inventoryHandler; }

if(cap == energy) { return energyHandler; }

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
11 hours ago, Draco18s said:

if(cap == Inventory) { return inventoryHandler; }

if(cap == energy) { return energyHandler; }

So Forge or a mod is calling the methods multiply times, for each capability seperatly?

Developer of Primeval Forest.

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