MineDen Posted October 28, 2017 Posted October 28, 2017 *SORRY FOR MY ENGLISH* Hello, I have problems with NBT reading. Log says, that my mod "throws an exception" during loading. [Server thread/ERROR] [FML]: A TileEntity minecraft:energy_cell(com.mineden.mtest.tileentity.AutoTEEnergy) has thrown an exception during loading, its state cannot be restored. java.lang.InstantiationException: com.mineden.mtest.tileentity.AutoTEEnergy at ... I tried to use other solutions, but that isn't worked for me. Can anyone help me? What files I need to provide? I'm developing an small energy mod, I have problems with Forge Energy and capabilities, my GUI shows enegy level properly, but there is problems with receiving and extracting energy. So, I writed my own energy storage class, and it's working properly. But after world restart, NBT deleting. Quote
Draco18s Posted October 28, 2017 Posted October 28, 2017 >> No code posted > No help available Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
MineDen Posted October 28, 2017 Author Posted October 28, 2017 I'm working on other computer, but I can provide zip with code or code files. Quote
MineDen Posted October 28, 2017 Author Posted October 28, 2017 [/] TestMod (Main File): package com.mineden.mtest; import com.mineden.mtest.blocks.MBlocks; import com.mineden.mtest.gui.MGuiHandler; import com.mineden.mtest.items.MItems; import com.mineden.mtest.proxy.CommonProxy; import com.mineden.mtest.recipes.RegRecipes; import com.mineden.mtest.tileentity.MTileEntities; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.network.NetworkRegistry; @Mod(modid = ModInfo.MOD_ID, name = ModInfo.MOD_NAME, version = ModInfo.MOD_VERSION) public class TestMod { @SidedProxy(clientSide = ModInfo.CPROXY, serverSide = ModInfo.SPROXY) public static CommonProxy proxy; @Mod.Instance public static TestMod instance; @Mod.EventHandler public void preInit(FMLPreInitializationEvent event){ MTileEntities.init(); MTileEntities.register(); MBlocks.init(); MBlocks.register(); MItems.init(); MItems.register(); RegRecipes.register(); } @Mod.EventHandler public void init(FMLInitializationEvent event){ proxy.init(); NetworkRegistry.INSTANCE.registerGuiHandler(instance, new MGuiHandler()); MBlocks.lead_ore_generator.register(); } @Mod.EventHandler public void postInit(FMLPostInitializationEvent event){ } } [/tileentity/] MTileEntities (Registration): package com.mineden.mtest.tileentity; import com.mineden.mtest.blocks.AutoBlockEnergy; import com.mineden.mtest.gui.MGuiHandler; import net.minecraft.creativetab.CreativeTabs; public class MTileEntities { public static AutoBlockEnergy energy_cell_te; public static void init(){ energy_cell_te = new AutoBlockEnergy("energy_cell", CreativeTabs.DECORATIONS, 2.8F, MGuiHandler.ENERGY_CELL_GUI); } public static void register(){ energy_cell_te.register(); } } [/blocks/] AutoBlockEnergy (Energy Cell block): package com.mineden.mtest.blocks; import com.mineden.mtest.ModInfo; import com.mineden.mtest.TestMod; import com.mineden.mtest.tileentity.AutoTEEnergy; import net.minecraft.block.Block; import net.minecraft.block.ITileEntityProvider; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.text.TextComponentString; import net.minecraft.world.World; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.common.registry.ForgeRegistries; import net.minecraftforge.fml.common.registry.GameRegistry; public class AutoBlockEnergy extends Block implements ITileEntityProvider { private int guiId; public AutoBlockEnergy(String unlocName, CreativeTabs creativeTab, float hardness, int guiId) { super(Material.ROCK); this.setUnlocalizedName(unlocName); this.setRegistryName(this.getUnlocalizedName().substring(5)); this.setCreativeTab(creativeTab); this.setHardness(hardness); this.setHarvestLevel("pickaxe", 0); this.guiId = guiId; } @Override public TileEntity createNewTileEntity(World worldIn, int meta) { return new AutoTEEnergy(10000, 100); } public void register() { ForgeRegistries.BLOCKS.register(this); Item iBlock = new ItemBlock(this); iBlock.setRegistryName(this.getRegistryName()); ForgeRegistries.ITEMS.register(iBlock); GameRegistry.registerTileEntity(AutoTEEnergy.class, this.getUnlocalizedName().substring(5)); ModelResourceLocation MRL = new ModelResourceLocation(ModInfo.MOD_ID + ":" + iBlock.getUnlocalizedName().substring(5), "invertory"); ModelLoader.setCustomModelResourceLocation(iBlock, 0, MRL); } public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ){ if(!world.isRemote && pos != null) { player.sendMessage(new TextComponentString("AutoBlockEnergy activated")); player.openGui(TestMod.instance, this.guiId, world, pos.getX(), pos.getY(), pos.getZ()); } else{ if(pos != null) { player.openGui(TestMod.instance, this.guiId, world, pos.getX(), pos.getY(), pos.getZ()); } } return true; } } [/blocks/] AutoBlock (Addditional methods): package com.mineden.mtest.blocks; import com.mineden.mtest.ModInfo; import net.minecraft.block.Block; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.Ingredient; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.common.registry.ForgeRegistries; import net.minecraftforge.fml.common.registry.GameRegistry; public class AutoBlock extends Block{ public AutoBlock(MapColor blockMapColorIn, String unlocName, CreativeTabs creativeTab, float hardness) { super(Material.ROCK, blockMapColorIn); this.setUnlocalizedName(unlocName); this.setRegistryName(this.getUnlocalizedName().substring(5)); this.setCreativeTab(creativeTab); this.setHardness(hardness); this.setHarvestLevel("pickaxe", 0); } public void register(){ ForgeRegistries.BLOCKS.register(this); Item iBlock = new ItemBlock(this); iBlock.setRegistryName(this.getRegistryName()); ForgeRegistries.ITEMS.register(iBlock); ModelResourceLocation MRL = new ModelResourceLocation(ModInfo.MOD_ID + ":" + iBlock.getUnlocalizedName().substring(5), "invertory"); ModelLoader.setCustomModelResourceLocation(iBlock, 0, MRL); } public void addShapedCraft(String craftName, Object... input){ ResourceLocation name = new ResourceLocation(ModInfo.MOD_ID + ":" + craftName); ItemStack recipeIS = new ItemStack(Item.getItemFromBlock(this), 1); GameRegistry.addShapedRecipe(name, null, recipeIS, input); } public void addShapelessCraft(String craftName, Ingredient... ingredients){ ResourceLocation name = new ResourceLocation(ModInfo.MOD_ID + ":" + craftName); ItemStack recipeIS = new ItemStack(Item.getItemFromBlock(this), 1); GameRegistry.addShapelessRecipe(name, null, recipeIS, ingredients); } public void addSmelting(Item input){ ItemStack outputIS = new ItemStack(Item.getItemFromBlock(this), 1); ItemStack inputIS = new ItemStack(input, 1); GameRegistry.addSmelting(inputIS, outputIS, 0.8F); } } [/tileentity/] AutoTEEnergy (Energy Cell TileEntity): package com.mineden.mtest.tileentity; import com.mineden.mtest.MEnergyStorage; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ITickable; public class AutoTEEnergy extends TileEntity implements ITickable{ public MEnergyStorage storage; private int capacity = 10000; private int transferSpeed = 100; public AutoTEEnergy(int capacity, int transferSpeed){ storage = new MEnergyStorage(capacity, transferSpeed); this.capacity = capacity; this.transferSpeed = transferSpeed; } @Override public NBTTagCompound writeToNBT(NBTTagCompound nbt){ nbt.setInteger("Energy", this.storage.getEnergy()); super.writeToNBT(nbt); return nbt; } @Override public void readFromNBT(NBTTagCompound nbt){ int energy = nbt.getInteger("Energy"); this.storage.setEnergy(energy); super.readFromNBT(nbt); } @Override public void update(){ if(this.world != null){ this.storage.addEnergy(1); this.markDirty(); } } } [/] ModInfo (Reference): package com.mineden.mtest; public class ModInfo { public static final String MOD_ID = "mtest"; public static final String MOD_NAME = "Energy Mod Test"; public static final String MOD_VERSION = "1.1.25"; public static final String CPROXY = "com.mineden.mtest.proxy.ClientProxy"; public static final String SPROXY = "com.mineden.mtest.proxy.CommonProxy"; } Quote
Draco18s Posted October 28, 2017 Posted October 28, 2017 Tile Entities, when reconstructed from the save file on disk, are created using a zero-argument constructor (which yours does not have). This means that it is skipping the storage = new MEnergyStorage(capacity, transferSpeed); line, thus storage is null. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
MineDen Posted October 29, 2017 Author Posted October 29, 2017 Now I understand. Also I see "no method" errors in log. Are I need to create this constructor? public AutoTEEnergy(){ storage = new MEnergyStorage(this.capacity, this.transferSpeed); } I think, that in this case capacity and transferSpeed don't saved, and when I add some other energy cells with other capacity and transfer speed, this can cause problems. Quote
MineDen Posted October 29, 2017 Author Posted October 29, 2017 (edited) Now I have side problems. On client side NBT saving properly, but on server side energy always 10000. When I adding energy on server side, energy shows on gui, but don't saves on client side before world reloading, after reloading it's always 10000. When I adding energy on client side, energy saves properly, but don't shows on gui and don't sync with server, after world reload on server always 10000. How I can properly sync energy? Edited October 29, 2017 by MineDen Quote
Draco18s Posted October 29, 2017 Posted October 29, 2017 On 10/29/2017 at 11:36 AM, MineDen said: Now I understand. Also I see "no method" errors in log. Are I need to create this constructor? public AutoTEEnergy(){ storage = new MEnergyStorage(this.capacity, this.transferSpeed); } I think, that in this case capacity and transferSpeed don't saved, and when I add some other energy cells with other capacity and transfer speed, this can cause problems. Expand You need to create the storage in the readFromNBT method, once you know what the capacity and transfer speeds are. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
MineDen Posted October 29, 2017 Author Posted October 29, 2017 On 10/29/2017 at 2:39 PM, Draco18s said: You need to create the storage in the readFromNBT method, once you know what the capacity and transfer speeds are. Expand Thanks! OFFTOP: Can I use non 16x16 textures, ex. 32x32? Quote
Draco18s Posted October 29, 2017 Posted October 29, 2017 On 10/29/2017 at 2:41 PM, MineDen said: OFFTOP: Can I use non 16x16 textures, ex. 32x32? Expand That's what new topics are for. That are "trying it and seeing." But yes. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
MineDen Posted October 29, 2017 Author Posted October 29, 2017 On 10/29/2017 at 2:43 PM, Draco18s said: That's what new topics are for. That are "trying it and seeing." But yes. Expand Another question: on what side I need to add/set/get/remove energy? Quote
Draco18s Posted October 29, 2017 Posted October 29, 2017 On 10/29/2017 at 2:45 PM, MineDen said: Another question: on what side I need to add/set/get/remove energy? Expand Either: A) I don't understand the question or B) That's only a question you can answer. What side do you WANT to add/set/get/remove energy? Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
MineDen Posted October 29, 2017 Author Posted October 29, 2017 On 10/29/2017 at 2:46 PM, Draco18s said: Either: A) I don't understand the question or B) That's only a question you can answer. What side do you WANT to add/set/get/remove energy? Expand I'm try to use both server and client side. For additional info: I'm working in IntelliJ IDEA 2016.3, using Hot Swap feature, but it not works when deleting methods. So, I need to restart Minecraft to apply changes. Quote
Draco18s Posted October 29, 2017 Posted October 29, 2017 Let me break this down for you: The server is responsible for EVERYTHING except rendering and user input. The client is responsible for rendering and user input. Which side would it make sense to do things on? Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
MineDen Posted October 29, 2017 Author Posted October 29, 2017 I tried to add energy on server side (when tileentity updates) and energy doesn't saves. No errors in log. On client side NBT is always 0. Quote
MineDen Posted October 29, 2017 Author Posted October 29, 2017 On 10/29/2017 at 3:06 PM, diesieben07 said: There is no NBT on the client side, that does not make sense. NBT is a data format, it is used for saving to disk and (occasionally) for synchronizing data to the client. Expand On 10/29/2017 at 12:02 PM, MineDen said: How I can properly sync NBT? Expand Quote
Draco18s Posted October 29, 2017 Posted October 29, 2017 https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/farming/entities/TileEntityTanner.java#L174-L189 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Draco18s Posted October 29, 2017 Posted October 29, 2017 On 10/29/2017 at 3:27 PM, diesieben07 said: but it's an inefficient way to do it. Expand By "inefficient" you mean "built into the TE class all you have to do is override three methods" right? One of which is literally called getUpdateTag and returns an NBTTagCompound Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
MineDen Posted October 29, 2017 Author Posted October 29, 2017 I override this methods, but energy still don't saving. Another problem: my tileentity don't updates before I open GUI. Is this problem can cause other problems? Quote
MineDen Posted October 29, 2017 Author Posted October 29, 2017 On 10/29/2017 at 3:23 PM, Draco18s said: https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/farming/entities/TileEntityTanner.java#L174-L189 Expand This don't worked for me. Quote
MineDen Posted October 30, 2017 Author Posted October 30, 2017 On 10/30/2017 at 5:44 AM, diesieben07 said: Please post updated code, preferably just a Git repository. Expand Fortunately, I already have a GitHub account. What files I need to upload? All workspace [/] Src folder [/src/] Only code [/src/main/] My package [/src/main/com/mineden/mtest/] Quote
MineDen Posted October 30, 2017 Author Posted October 30, 2017 On 10/30/2017 at 1:34 PM, diesieben07 said: The repository should be in your project root. You need to include the following: - Your src folder - Your gradle build script - Preferably: The gradle wrapper. Expand Good. Wait a minute. After downloading, if you use IDEA, open build.gradle of project and in gradle panel run needed commands. If you working in Eclipse, run gradlew setupDecompWorkspace eclipse. Quote
MineDen Posted October 30, 2017 Author Posted October 30, 2017 On 10/30/2017 at 1:43 PM, diesieben07 said: You don't have to explain the setup process to me... Expand Okay. I explained it, because most mod developers using Eclipse. But I using IDEA, because it has some extra features like hot swap, gradle commands running etc. Quote
MineDen Posted October 30, 2017 Author Posted October 30, 2017 On 10/30/2017 at 5:44 AM, diesieben07 said: Please post updated code, preferably just a Git repository. Expand Published. See here. Quote
MineDen Posted October 30, 2017 Author Posted October 30, 2017 On 10/30/2017 at 2:38 PM, diesieben07 said: TileEntity classes must have a no-argument constructor. I usually recommend not adding any additional constructors, as things can get quite confusing that way (when reading from NBT only the parameterless constructor will be called). Why are you adding energy every tick on the client? Expand 1. I want to optimize code, like this: energy_cell = new AutoBlockEnergy("energy_cell", CreativeTabs.DECORATIONS, 10000, 100); adv_energy_cell = new AutoBlockEnergy("adv_energy_cell", CreativeTabs.DECORATIONS, 20000, 150); ultimate_energy_cell = new AutoBlockEnergy("ultimate_energy_cell", CreativeTabs.DECORATIONS, 40000, 300); 2. I just testing. I don't want to implement energy generator/consumer right now. Quote
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