Rurido Posted November 6, 2017 Posted November 6, 2017 (edited) Hi. I searched for an event that is triggered when a dispenser throws an item. I got the following, but it is not quite what I wanted, because here I can't prevent the item from being dispensed: @Mod.EventBusSubscriber public class EventHandler { /*some stuff*/ @SubscribeEvent public static void onBlock(BlockEvent ev) { World world = ev.getWorld(); BlockPos blockPos = ev.getPos(); IBlockState iBlockState = world.getBlockState(blockPos); if(iBlockState.getBlock() instanceof BlockDispenser){ if(iBlockState.getValue(BlockDispenser.TRIGGERED)){ ChatHelper.sendChatMsgToAllPlayers(ev.getWorld().getMinecraftServer(), "Dispenser fired!"); /*prevent drop | hook own routine*/ } } } } Any Idea how to stop the item from being dropped / which event to use instead? This all has to happen @ server side... Thanks in advance, Rurido. Edited November 8, 2017 by Rurido Quote If my answer helped you out, you may give that answer a like. Funny but true JavaScript statements: null != 0 null !<0 null !> 0 null <= 0 null >= 0 Number(null) == 0
Draco18s Posted November 6, 2017 Posted November 6, 2017 (edited) The dispenser does not fire any event, of any kind, when it dispenses items. The BlockEvent class (and its subclasses) are for events like crops growing, blocks being placed, blocks being broken, etc. They are very specific (I do not believe that BlockEvent is used in any context except via its subclasses). Also, if you look at BlockDispenser and the dispense method, you'll see that no events are posted. If you want to change how the dispenser dispenses items, you can do that by adding and removing entries to the DISPENSE_BEHAVIOR_REGISTRY Edited November 6, 2017 by Draco18s 1 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Rurido Posted November 6, 2017 Author Posted November 6, 2017 (edited) 1 hour ago, Draco18s said: The dispenser does not fire any event, of any kind, when it dispenses items. [...] If you want to change how the dispenser dispenses items, you can do that by adding and removing entries to the DISPENSE_BEHAVIOR_REGISTRY Thanks for the advice. It works now! Just to be sure, is everything as it should be? @Mod(modid = Main.MODID, version = Main.VERSION) public class Main { /*init stuff*/ @EventHandler public static void postInit(FMLPostInitializationEvent event){ RecipeManager.initDispenserBehavior(); } } public class RecipeManager { /*some stuff*/ public void initDispenserBehavior(){ BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject(Items.WHEAT_SEEDS, new BehaviorPlaceBlock(Blocks.WHEAT, 1, 4)); /*more stuff*/ } } public class BehaviorPlaceBlock implements IBehaviorDispenseItem { protected final IBlockState iBlockState; protected int offset = 1; protected int maxRange = 1; public BehaviorPlaceBlock(Block blockToPlace, int offset, int maxRange){ iBlockState = blockToPlace.getDefaultState(); this.offset = offset; this.maxRange = maxRange; } @Override public ItemStack dispense(IBlockSource source, ItemStack stack) { /*do some stuff*/ } } Edited November 6, 2017 by Rurido Quote If my answer helped you out, you may give that answer a like. Funny but true JavaScript statements: null != 0 null !<0 null !> 0 null <= 0 null >= 0 Number(null) == 0
Draco18s Posted November 6, 2017 Posted November 6, 2017 I think so. You're also removing any existing behavior for items you're adding behaviors for, yes? (If applicable) (Aside from the default "toss"). Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Rurido Posted November 6, 2017 Author Posted November 6, 2017 As far as I know, my behaviors use items with no behavior in (vanilla) Minecraft, so no, I don't remove any behaviors. Should I remove a behavior provisionally before I add it to make sure it is compatible with other mods? Quote If my answer helped you out, you may give that answer a like. Funny but true JavaScript statements: null != 0 null !<0 null !> 0 null <= 0 null >= 0 Number(null) == 0
Draco18s Posted November 7, 2017 Posted November 7, 2017 You should be fine, it's just that if you wanted to override a behavior (e.g. making water buckets do something different) you'd have to remove the existing behavior. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Rurido Posted November 7, 2017 Author Posted November 7, 2017 (edited) Good to know, but that was nothing I wanted to do. Like my little piece of code showed I simply added some placement rules for seeds in dispensers. But anyways, thank you! PS: Do threads get closed here? I think this would be the right point to do so ^^ Edited November 7, 2017 by Rurido Quote If my answer helped you out, you may give that answer a like. Funny but true JavaScript statements: null != 0 null !<0 null !> 0 null <= 0 null >= 0 Number(null) == 0
larsgerrits Posted November 7, 2017 Posted November 7, 2017 17 hours ago, Rurido said: PS: Do threads get closed here? I think this would be the right point to do so ^^ Some people change the title of the first post to contain [SOLVED]. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
Rurido Posted November 8, 2017 Author Posted November 8, 2017 18 hours ago, larsgerrits said: Some people change the title of the first post to contain [SOLVED]. Good to know. I did so now. Quote If my answer helped you out, you may give that answer a like. Funny but true JavaScript statements: null != 0 null !<0 null !> 0 null <= 0 null >= 0 Number(null) == 0
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