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[1.12] Spawning Items


Harystolho

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@Override
	public void onPlayerStoppedUsing(ItemStack stack, World worldIn, EntityLivingBase entityLiving, int timeLeft) {

		if ((stack.getMaxItemUseDuration() - entityLiving.getItemInUseCount()) / 20.0F > 5.0) {
			NBTTagCompound tag = stack.getTagCompound();
			int radius = tag.getInteger("ToolRadius");
			for (int x = -radius; x < radius + 1; x++) {
				for (int y = -radius; y < radius + 1; y++) {
					for (int z = -radius; z < radius + 1; z++) {
						BlockPos blockpos = new BlockPos(entityLiving.getPosition().getX() + x,
								entityLiving.getPosition().getY() + y, entityLiving.getPosition().getZ() + z);
						IBlockState iblockstate = worldIn.getBlockState(blockpos);
						if (isOre(iblockstate.getBlock())) {
							IBlockState stone = Blocks.STONE.getDefaultState();
							worldIn.setBlockState(blockpos, stone);
							ItemStack item = new ItemStack(iblockstate.getBlock());
						
							entityLiving.entityDropItem(item, 1F);
						}
					}
				}
			}
		}
	}

 

I'd like to put the blocks I break in the player inventory but I couldn't find an way to do that, so I tried spawning them in the ground, It works but It also spawns some ghost items that I can't pickup

2017-11-12_15_58_07.png.deef115b74f5251f7ae554fd48ec1d70.png

 

https://github.com/Harystolho/UberMiner/blob/1.12/src/main/java/harystolho/uberminer/objects/items/BowUber.java

Edited by Harystolho
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Don't spawn items on the client. Only spawn them on the server.

onPlayerStoppedUsing is run on both sides.

check for world.isRemote

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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