Rakruirn Posted November 12, 2017 Posted November 12, 2017 Good afternoon, I hope someone will be able to help me address this issue, its been driving me nuts. I've been working on a little cross world teleport command. Not knowing how it was done, I started off by looking around in the existing minecraft/forge code to see what was available. As a result I came across this method: FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().transferPlayerToDimension(EntityPlayer, DimID, Teleporter) After creating my own extended version of Teleporter(copied into a spoiler below), I tried it out and it works... most of the time. When it works, it works great, no issues. However randomly it just kills the client/server with the following error: Spoiler ---- Minecraft Crash Report ---- // Quite honestly, I wouldn't worry myself about that. Time: 11/12/17 1:34 PM Description: Exception ticking world java.util.ConcurrentModificationException at java.util.LinkedList$ListItr.checkForComodification(LinkedList.java:966) at java.util.LinkedList$ListItr.next(LinkedList.java:888) at net.minecraft.server.management.PlayerChunkMap.tick(PlayerChunkMap.java:210) at net.minecraft.world.WorldServer.tick(WorldServer.java:236) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:829) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:741) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:590) at java.lang.Thread.run(Thread.java:748) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Server thread Stacktrace: at java.util.LinkedList$ListItr.checkForComodification(LinkedList.java:966) at java.util.LinkedList$ListItr.next(LinkedList.java:888) at net.minecraft.server.management.PlayerChunkMap.tick(PlayerChunkMap.java:210) at net.minecraft.world.WorldServer.tick(WorldServer.java:236) -- Affected level -- Details: Level name: New World All players: 0 total; [] Chunk stats: ServerChunkCache: 907 Drop: 625 Level seed: 4041886264837728842 Level generator: ID 00 - default, ver 1. Features enabled: true Level generator options: Level spawn location: World: (96,64,248), Chunk: (at 0,4,8 in 6,15; contains blocks 96,0,240 to 111,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 7076 game time, 7076 day time Level dimension: -1 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 150310 (now: false), thunder time: 120985 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true Stacktrace: at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:829) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:741) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:590) at java.lang.Thread.run(Thread.java:748) Here is my reduced teleporter: Spoiler public class CrossDimTeleporter extends Teleporter { private double x, y, z; public CrossDimTeleporter(WorldServer worldIn, double x, double y, double z) { super(worldIn); this.x = x; this.y = y; this.z = z; } @Override public void placeInPortal(Entity entityIn, float rotationYaw) { //((EntityPlayerMP)entityIn).connection.setPlayerLocation(x, y, z, rotationYaw, 0); //entityIn.setLocationAndAngles(this.x, this.y,this.z, 90F, 0.0F); entityIn.setPositionAndUpdate(x, y, z); entityIn.motionX = 0.0D; entityIn.motionY = 0.0D; entityIn.motionZ = 0.0D; } } As you can see I've tried different methods of the actual movement of the player. As I understand it, the error is due to a sudden change in a list that is being iterated over, however I don't have a clue on how to work around or resolve that. Any help would be appreciated. My target version of forge right now is: 1.12.2-14.23.0.2491 Quote
Rakruirn Posted November 13, 2017 Author Posted November 13, 2017 Thinking about this more... could this be happening if the teleport command isn't on the main thread? Quote
tebreca Posted November 13, 2017 Posted November 13, 2017 are you adding this functionality to a block or an item? or just for a command? Quote
Rakruirn Posted November 13, 2017 Author Posted November 13, 2017 More or less a command. The reason I have it on a different thread is due to what I'm trying to do. My goal is to be able to run this teleport command from outside of minecraft. I have a Netty listener receiving and parsing input. This is being run on another thread to not block the normal game flow. That part works as far as I know. It listens for a specific trigger and executes the FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().transferPlayerToDimension(EntityPlayer, DimID, Teleporter) command passing in the desired coordinates to the Teleporter class I listed in my first post. Quote
cmchenry Posted June 9, 2018 Posted June 9, 2018 Was this ever resolved? I'm still having this issue. Quote
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