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Posted

Hi,

 

I'm adding a new source set to my project, so that I can isolate some test mods - i.e. mods that are not to be packaged with everything else. So far I can make this compile fine, but I couldn't find out how to make ForgeGradle see the resources folder. If I do this in my `build.gradle`:

 

sourceSets {
    mods {
        scala {
            compileClasspath += sourceSets.main.runtimeClasspath
            compileClasspath += main.output
        }
    }
}

 

and then this:

 

runClient.classpath += sourceSets.mods.output

 

The sources are compiled correctly and when I execute `runClient`, the mods are there. All the assets / resources are not, though, so I see lots of the purple/black cubes and untranslated strings in the game. I'm investigating ForgeGradle's source, but I don't yet understand how the assets folder is defined and made visible to the `runClient` task.

 

[]s,

just you wait! ;)

  • Author

Perhaps I should post this in `mod support` directly, instead of in the `ForgeGradle` sub-category?

just you wait! ;)

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