Posted November 14, 20177 yr Hi, I'm adding a new source set to my project, so that I can isolate some test mods - i.e. mods that are not to be packaged with everything else. So far I can make this compile fine, but I couldn't find out how to make ForgeGradle see the resources folder. If I do this in my `build.gradle`: sourceSets { mods { scala { compileClasspath += sourceSets.main.runtimeClasspath compileClasspath += main.output } } } and then this: runClient.classpath += sourceSets.mods.output The sources are compiled correctly and when I execute `runClient`, the mods are there. All the assets / resources are not, though, so I see lots of the purple/black cubes and untranslated strings in the game. I'm investigating ForgeGradle's source, but I don't yet understand how the assets folder is defined and made visible to the `runClient` task. []s, just you wait!
November 17, 20177 yr Author Perhaps I should post this in `mod support` directly, instead of in the `ForgeGradle` sub-category? just you wait!
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