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[1.11] setLightLevel not producing light when block is placed in world


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Posted

Hey everyone,

 

So, as a test, I'm trying to make a basic block emit light, which I've named BlockTorch. I've registered the item, and all models are working, and all other bloc properties set work. But the this.setLightLevel doesn't seem to be working. When I place the block, no light is emitted. Here is my class code:

public class BlockTorch extends BlockBase {
    public BlockTorch(String name, Material materialIn) {
        super(name, materialIn);
        this.setHardness(2);
        this.setHarvestLevel("axe", 0);
        this.setSoundType(SoundType.WOOD);
        this.setLightLevel(15);
    }

    @Override
    public boolean isOpaqueCube(IBlockState state) {
        return false;
    }

    @Override
    public boolean causesSuffocation(IBlockState state) {
        return false;
    }
}

 

  • Like 1
Posted

Item#setLightLevel takes a float between 0.0F and 1.0F, instead of going from 0 to 15. If you want to have the max light level, you use 1.0F.

  • Like 2

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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