Posted November 24, 20177 yr So I Recently Started Modding, After Finally Being Able To Learn Java, And Everything's Been Going Fine So Far. But When I Tried To Make My Fence Gate, I Can't Seem To Get It To Render. I See A Missing Variant Exception But My Blockstate File Is Pretty Much The Same As The Normal Fence Gate Blockstate File. Can Anyone Find Out What I Did Wrong So I Can Render My Fence Gate? Edit: Forgot To Put My class And json MasonwoodFenceGate.java package com.emerald.moreOres.blocks.fences; import javax.annotation.Nullable; import com.emerald.moreOres.BlockList; import com.emerald.moreOres.MoreOres; import net.minecraft.block.Block; import net.minecraft.block.BlockFence; import net.minecraft.block.BlockHorizontal; import net.minecraft.block.BlockWall; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.SoundEvents; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.SoundCategory; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class MasonwoodFenceGate extends BlockHorizontal { public static final PropertyBool OPEN = PropertyBool.create("open"); public static final PropertyBool POWERED = PropertyBool.create("powered"); public static final PropertyBool IN_WALL = PropertyBool.create("in_wall"); protected static final AxisAlignedBB AABB_COLLIDE_ZAXIS = new AxisAlignedBB(0.0D, 0.0D, 0.375D, 1.0D, 1.0D, 0.625D); protected static final AxisAlignedBB AABB_COLLIDE_XAXIS = new AxisAlignedBB(0.375D, 0.0D, 0.0D, 0.625D, 1.0D, 1.0D); protected static final AxisAlignedBB AABB_COLLIDE_ZAXIS_INWALL = new AxisAlignedBB(0.0D, 0.0D, 0.375D, 1.0D, 0.8125D, 0.625D); protected static final AxisAlignedBB AABB_COLLIDE_XAXIS_INWALL = new AxisAlignedBB(0.375D, 0.0D, 0.0D, 0.625D, 0.8125D, 1.0D); protected static final AxisAlignedBB AABB_CLOSED_SELECTED_ZAXIS = new AxisAlignedBB(0.0D, 0.0D, 0.375D, 1.0D, 1.5D, 0.625D); protected static final AxisAlignedBB AABB_CLOSED_SELECTED_XAXIS = new AxisAlignedBB(0.375D, 0.0D, 0.0D, 0.625D, 1.5D, 1.0D); public MasonwoodFenceGate() { //Material super(Material.WOOD, Material.WOOD.getMaterialMapColor()); //Default State setDefaultState(this.blockState.getBaseState().withProperty(OPEN, Boolean.valueOf(false)).withProperty(POWERED, Boolean.valueOf(false)).withProperty(IN_WALL, Boolean.valueOf(false))); //Setting Registry Name setUnlocalizedName(BlockList.BList.MASONWOOD_FENCE_GATE.getUnlocalizedName()); setRegistryName(BlockList.BList.MASONWOOD_FENCE_GATE.getRegistryName()); //Creative Tab setCreativeTab(MoreOres.tabEmeraldsBlocks); //Footstep Sound setSoundType(SoundType.WOOD); //Hardness setHardness(5.0F); //Explosion Resistance setResistance(75.0F); } public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { state = this.getActualState(state, source, pos); return ((Boolean) state.getValue(IN_WALL)).booleanValue() ? (((EnumFacing) state.getValue(FACING)).getAxis() == EnumFacing.Axis.X ? AABB_COLLIDE_XAXIS_INWALL : AABB_COLLIDE_ZAXIS_INWALL) : (((EnumFacing) state.getValue(FACING)).getAxis() == EnumFacing.Axis.X ? AABB_COLLIDE_XAXIS : AABB_COLLIDE_ZAXIS); } public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { EnumFacing.Axis enumfacing$axis = ((EnumFacing) state.getValue(FACING)).getAxis(); if (enumfacing$axis == EnumFacing.Axis.Z && (canFenceGateConnectTo(worldIn, pos, EnumFacing.WEST) || canFenceGateConnectTo(worldIn, pos, EnumFacing.EAST)) || enumfacing$axis == EnumFacing.Axis.X && (canFenceGateConnectTo(worldIn, pos, EnumFacing.NORTH) || canFenceGateConnectTo(worldIn, pos, EnumFacing.SOUTH))) { state = state.withProperty(IN_WALL, Boolean.valueOf(true)); } return state; } public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(FACING, rot.rotate((EnumFacing) state.getValue(FACING))); } public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { return state.withRotation(mirrorIn.toRotation((EnumFacing) state.getValue(FACING))); } public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { return worldIn.getBlockState(pos.down()).getMaterial().isSolid() ? super.canPlaceBlockAt(worldIn, pos) : false; } @Nullable public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) { return ((Boolean) blockState.getValue(OPEN)).booleanValue() ? NULL_AABB : (((EnumFacing) blockState.getValue(FACING)).getAxis() == EnumFacing.Axis.Z ? AABB_CLOSED_SELECTED_ZAXIS : AABB_CLOSED_SELECTED_XAXIS); } public boolean isOpaqueCube(IBlockState state) { return false; } public boolean isFullCube(IBlockState state) { return false; } public boolean isPassable(IBlockAccess worldIn, BlockPos pos) { return ((Boolean) worldIn.getBlockState(pos).getValue(OPEN)).booleanValue(); } public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { boolean flag = worldIn.isBlockPowered(pos); return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing()) .withProperty(OPEN, Boolean.valueOf(flag)).withProperty(POWERED, Boolean.valueOf(flag)) .withProperty(IN_WALL, Boolean.valueOf(false)); } public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (((Boolean) state.getValue(OPEN)).booleanValue()) { state = state.withProperty(OPEN, Boolean.valueOf(false)); worldIn.setBlockState(pos, state, 10); } else { EnumFacing enumfacing = EnumFacing.fromAngle((double) playerIn.rotationYaw); if (state.getValue(FACING) == enumfacing.getOpposite()) { state = state.withProperty(FACING, enumfacing); } state = state.withProperty(OPEN, Boolean.valueOf(true)); worldIn.setBlockState(pos, state, 10); } worldIn.playSound(playerIn, pos, ((Boolean) state.getValue(OPEN)).booleanValue() //Open And Close Sound ? SoundEvents.BLOCK_FENCE_GATE_OPEN : SoundEvents.BLOCK_FENCE_GATE_CLOSE, SoundCategory.BLOCKS, 1.0F, 1.0F); return true; } public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { if (!worldIn.isRemote) { boolean flag = worldIn.isBlockPowered(pos); if (((Boolean) state.getValue(POWERED)).booleanValue() != flag) { worldIn.setBlockState(pos, state.withProperty(POWERED, Boolean.valueOf(flag)).withProperty(OPEN, Boolean.valueOf(flag)), 2); if (((Boolean) state.getValue(OPEN)).booleanValue() != flag) { worldIn.playSound(null, pos, //Open And Close Sound flag ? SoundEvents.BLOCK_FENCE_GATE_OPEN : SoundEvents.BLOCK_FENCE_GATE_CLOSE, SoundCategory.BLOCKS, 1.0F, 1.0F); } } } } @SideOnly(Side.CLIENT) public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { return true; } public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta)) .withProperty(OPEN, Boolean.valueOf((meta & 4) != 0)) .withProperty(POWERED, Boolean.valueOf((meta & 8) != 0)); } public int getMetaFromState(IBlockState state) { int i = 0; i = i | ((EnumFacing) state.getValue(FACING)).getHorizontalIndex(); if (((Boolean) state.getValue(POWERED)).booleanValue()) { i |= 8; } if (((Boolean) state.getValue(OPEN)).booleanValue()) { i |= 4; } return i; } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] { FACING, OPEN, POWERED, IN_WALL }); } @Override public boolean canBeConnectedTo(IBlockAccess world, BlockPos pos, EnumFacing facing) { Block connector = world.getBlockState(pos.offset(facing)).getBlock(); return connector instanceof BlockFence || connector instanceof BlockWall; } private boolean canFenceGateConnectTo(IBlockAccess world, BlockPos pos, EnumFacing facing) { Block block = world.getBlockState(pos.offset(facing)).getBlock(); return block.canBeConnectedTo(world, pos.offset(facing), facing.getOpposite()); } } masonwood_fence_gate.json { "variants": { "facing=south,in_wall=false,open=false": { "model": "more_ores:masonwood_fence_gate_closed", "uvlock": true }, "facing=west,in_wall=false,open=false": { "model": "more_ores:masonwood_fence_gate_closed", "uvlock": true, "y": 90 }, "facing=north,in_wall=false,open=false": { "model": "more_ores:masonwood_fence_gate_closed", "uvlock": true, "y": 180 }, "facing=east,in_wall=false,open=false": { "model": "more_ores:masonwood_fence_gate_closed", "uvlock": true, "y": 270 }, "facing=south,in_wall=false,open=true": { "model": "more_ores:masonwood_fence_gate_open", "uvlock": true }, "facing=west,in_wall=false,open=true": { "model": "more_ores:masonwood_fence_gate_open", "uvlock": true, "y": 90 }, "facing=north,in_wall=false,open=true": { "model": "more_ores:masonwood_fence_gate_open", "uvlock": true, "y": 180 }, "facing=east,in_wall=false,open=true": { "model": "more_ores:masonwood_fence_gate_open", "uvlock": true, "y": 270 }, "facing=south,in_wall=true,open=false": { "model": "more_ores:masonwood_wall_gate_closed", "uvlock": true }, "facing=west,in_wall=true,open=false": { "model": "more_ores:masonwood_wall_gate_closed", "uvlock": true, "y": 90 }, "facing=north,in_wall=true,open=false": { "model": "more_ores:masonwood_wall_gate_closed", "uvlock": true, "y": 180 }, "facing=east,in_wall=true,open=false": { "model": "more_ores:masonwood_wall_gate_closed", "uvlock": true, "y": 270 }, "facing=south,in_wall=true,open=true": { "model": "more_ores:masonwood_wall_gate_open", "uvlock": true }, "facing=west,in_wall=true,open=true": { "model": "more_ores:masonwood_wall_gate_open", "uvlock": true, "y": 90 }, "facing=north,in_wall=true,open=true": { "model": "more_ores:masonwood_wall_gate_open", "uvlock": true, "y": 180 }, "facing=east,in_wall=true,open=true": { "model": "more_ores:masonwood_wall_gate_open", "uvlock": true, "y": 270 } } } Edited November 24, 20177 yr by Emerald_Galaxy Missing Information
November 24, 20177 yr Author Oh ok i fixed it. Turns out i was missing the "powered=true/false" variant, though i tried to add it before, i guess i put it in the wrong place
November 24, 20177 yr 56 minutes ago, Emerald_Galaxy said: So I Recently Started Modding, After Finally Being Able To Learn Java... There is no need to capitalize every word. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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