Posted November 25, 20177 yr I can't seem to get the BreakEvent to fire when I'm on a server, is there something I'm missing? I want to detect when I break a block, is this not possible to do when on a server? The code works fine when in single-player but not on a server Edited November 25, 20177 yr by Walshy
November 25, 20177 yr Author 1 hour ago, diesieben07 said: It works just fine, but only on the server side. So is there no way for the client itself to detect that I just broke a block? I want to basically check how many blocks I've broken and run a command after that.
November 25, 20177 yr 17 minutes ago, Walshy said: So is there no way for the client itself to detect that I just broke a block? I want to basically check how many blocks I've broken and run a command after that. Not from a client side only perspective. The client world is just told that the world changed (which could happen for any reason). Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
November 29, 20177 yr I believe the HarvestDropsEvent fires on both client and server, after the block is actually broken.
November 29, 20177 yr True, but it can be a decent stand-in, depending on what it's for. I've used it in cases where I need to do something when a block breaks, but _after_ the block is actually broken. BreakEvent fires before the block is deleted from the world, which is problematic in some cases.
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