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[1.12.2] [Solved] Event for connect to singlerplayer world, server world


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Posted
9 hours ago, diesieben07 said:

Just go with ClientTickEvent, check if "information right now" != "information we last send" and if so, send the info to the server and set "information we last send" to "information right now".

This worked for me, thanks!

 

12 minutes ago, jabelar said:

Okay, all that stuff (buttons, showing information, icons and logos) are in fact a GUI. But what you're saying is that that GUI is outside minecraft and you want to send information to the interface that maintains that GUI.

 

The problem with the events you were trying to use is they didn't have the information you needed. So as diesieben07 is recommending you can basically "poll" until the information is available in a tick event (with the client tick being the most obvious choice).

 

 

Ohh! I apologize for the misunderstanding. If you had said "External GUI" I probably would have understood you. I thought you were talking about making a MINECRAFT GUI and I was very confused.

I am on my journey of making a remake of matmos, as explained here.

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