Posted December 18, 20177 yr I am having problems when using the ModelBakery.registerItemVariants for more than 1 item. In my main class I have on preInit ModelBakery.registerItemVariants(ModItems.DUMMY, new ResourceLocation(ModInfo.MODID, "dummy_on"), new ResourceLocation(ModInfo.MODID, "dummy_off")); ItemMeshDefinition customMeshDefinition = new ItemMeshDefinitionHandler(); ModelLoader.setCustomMeshDefinition(ModItems.DUMMY, customMeshDefinition); Problem is, when I add one more, for example: ModelBakery.registerItemVariants(ModItems.ANOTHER_DUMMY, new ResourceLocation(ModInfo.MODID, "another_dummy_on"), new ResourceLocation(ModInfo.MODID, "another_dummy_off")); ModelLoader.setCustomMeshDefinition(ModItems.ANOTHER_DUMMY, customMeshDefinition); I get this error on console and the texture breaks. Exception loading model for variant machinecards:dummy#inventory for item "machinecards:dummy", blockstate location exception: net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model machinecards:dummy#inventory with loader VariantLoader.INSTANCE, skipping Why is this happening? Thanks a lot. Edited December 27, 20177 yr by American2050 Updated to Solved
December 18, 20177 yr Author Let me add: I tried now creating separate Mesh handlers for each item (Not the problem) What I do notice is that whatever the 2nd items created is. That texture breaks. LogHelper.info("Model Bakery"); ModelBakery.registerItemVariants(ModItems.DUMMY, new ResourceLocation(ModInfo.MODID, "dummy_on"), new ResourceLocation(ModInfo.MODID, "dummy_off")); ModelBakery.registerItemVariants(ModItems.ANOTHER_DUMMY, new ResourceLocation(ModInfo.MODID, "another_dummy_on"), new ResourceLocation(ModInfo.MODID, "another_dummy_off")); LogHelper.info("Model Loader"); ModelLoader.setCustomMeshDefinition(ModItems.DUMMY, new MeshHandlerDummy()); ModelLoader.setCustomMeshDefinition(ModItems.ANOTHER_DUMMY, new MeshHandlerAnotherDummy()); I got rid of the errors on console by leaving dummy.json and another_dummy.json files on the models (Even they shouldn't be called or used) So not sure what's the problem. I invert the order I call each item and both work, but only the 1st one, the 2nd always show missing textures ingame. The class that manages the textures: (The unified one from OP) public class ItemMeshDefinitionHandler implements ItemMeshDefinition{ @Override public ModelResourceLocation getModelLocation(ItemStack stack) { if(stack.getItem() == ModItems.DUMMY) { if(MCHelper.getBooleanFromStackNBT(stack, ItemDummy.TAG, ItemDummy.STATE)) { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_on", "inventory"); } else { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_off", "inventory"); } } else if(stack.getItem() == ModItems.ANOTHER_DUMMY) { if(MCHelper.getBooleanFromStackNBT(stack, ItemAnotherDummy.TAG, ItemAnotherDummy.STATE)) { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_on", "inventory"); } else { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_off", "inventory"); } } return null; } } Edited December 18, 20177 yr by American2050
December 22, 20177 yr Author Usually don't like to bump stuff but anyone? Still can't figure out what's going on here and what I'm doing wrong. Thanks and Merry XMas to everyone
December 26, 20177 yr What do all the blockstate and model files for dummy and another_dummy look like? Edited December 26, 20177 yr by Aarilight
December 27, 20177 yr Author They are items, so no blockstates. But the .json files on models/item look like another_dummy_off.json { "parent": "item/generated", "textures": { "layer0": "machinecards:items/dummy_off" } } another_dummy_on.json & another_dummy.json { "parent": "item/generated", "textures": { "layer0": "machinecards:items/dummy_on" } } dummy_off.json { "parent": "item/generated", "textures": { "layer0": "machinecards:items/dummy_off" } } dummy_on.json & dummy.json { "parent": "item/generated", "textures": { "layer0": "machinecards:items/dummy_on" } } Could the problem be in this files? That's something I haven't thought of, as the textures works if I change the order I register them. PS: One thing I noticed is that the items with broken textures aren't even calling the Model Handler class. No idea why
December 27, 20177 yr Try passing ModelBakery.registerItemVariants() the names as ModelResourceLocations instead of ResourceLocations
December 27, 20177 yr Author 33 minutes ago, Aarilight said: Try passing ModelBakery.registerItemVariants() the names as ModelResourceLocations instead of ResourceLocations Tried like: LogHelper.info("Model Bakery & Model Loader"); ModelBakery.registerItemVariants(ModItems.ANOTHER_DUMMY, new ModelResourceLocation(ModInfo.MODID + ":another_dummy_on", "inventory"), new ModelResourceLocation(ModInfo.MODID + ":another_dummy_off", "inventory")); ModelBakery.registerItemVariants(ModItems.DUMMY, new ModelResourceLocation(ModInfo.MODID + ":dummy_on", "inventory"), new ModelResourceLocation(ModInfo.MODID + ":dummy_off", "inventory")); ItemMeshDefinition modelsHandler = new ModelsHandler(); ModelLoader.setCustomMeshDefinition(ModItems.ANOTHER_DUMMY, modelsHandler); ModelLoader.setCustomMeshDefinition(ModItems.DUMMY, modelsHandler); All of that in preInit. Still same issue, the first item renders correctly, the 2nd does not. I believe I already tried, but... It's ok that the handler is the same? This is the ItemDummy class. Just in case, I don't know if the problem could be here... public class ItemDummy extends ItemGenericNoModel{ public static final String TAG = "dummy"; public static final String STATE = "dummy.state"; public ItemDummy(String name, boolean andRegister) { super(name, andRegister); this.setMaxStackSize(1); } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn){ ItemStack stack = playerIn.getHeldItem(handIn); if(!worldIn.isRemote && playerIn.isSneaking()){ MCHelper.setBooleanToStackNBT(stack, TAG, STATE, !MCHelper.getBooleanFromStackNBT(stack, TAG, STATE)); } return new ActionResult<ItemStack>(EnumActionResult.PASS, playerIn.getHeldItem(handIn)); } @Override public void onCreated(ItemStack itemStack, World worldIn, EntityPlayer playerIn){ MCHelper.createNBTData(itemStack, TAG, STATE, false); } @Override @SideOnly(Side.CLIENT) public void addInformation(ItemStack stack, @Nullable World worldIn, List<String> tooltip, ITooltipFlag flagIn) { tooltip.add("Sneak Right Click to change state"); if(MCHelper.getBooleanFromStackNBT(stack, TAG, STATE)) { tooltip.add("Active"); } else { tooltip.add("Inactive"); } } } Thanks a lot for the help. I'm really confuse about this, specially with no error showing on console to help decode where the error is.
December 27, 20177 yr You could also try moving your model registration to the ModelRegistryEvent instead of preInit
December 27, 20177 yr Author 9 hours ago, Aarilight said: You could also try moving your model registration to the ModelRegistryEvent instead of preInit Ok gonna give that a try and see how it goes. Thanks
December 27, 20177 yr Author THANKS YOU!!! Finally a fix Calling it from the ModelRegistryEvent did the trick. Thanks you very very very much!!!
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