Jump to content

Recommended Posts

Posted

I'm making an item that has to be reloaded after every shot. To reload the item the player needs to hold down the item for a certain period of time. After the item has been reloaded I want to cancel the the progress / animation of the reload. Pretty sure back in 1.7/1.8 there was a EntityPlayer#clearItemInUse method for this. I'd like to know if there is an equivalent to the method in 1.12 and if this can be done at all.

Posted

Try with something like
 

    @Override 
    public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
    {
    	if(slotChanged){
    		return true;
    	}
    	return false;
    }

 

Or adjust it to return true whenever you consider it necessary.

 

I have it like
 

    @Override 
    public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
    {
    	if(slotChanged || (oldStack.getItem() != newStack.getItem())){
    		return true;
    	}
    	return false;
    }


On my last example the mistake it that it wont case the animation if I change between 2 slots with the same item checked. (But that's fixable) :P

Posted (edited)

Thanks for your reply. The thing is that I need access to the amount of seconds the item was held for and I don't really want to use NBT. Isn't there just a method that cancels the use of the item?

Edited by Melonslise

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • it was flywheel, it's solved now and i am reporting it but i am going to figure what create addon was the cause or if was create itself  
    • I deleted delightful and all farmers delight addon (just in case) and still i have the error :'(, i need to check mod by mod?
    • I'm developing a Forge mod for Minecraft 1.16.5 to run on CatServer (version 1.16.5-1d8d6313, Forge 36.2.39). My mod needs to get the player's UUID from a ServerPlayerEntity object within a Forge ServerChatEvent handler. When I use serverPlayerEntity.getUUID(), my mod compiles fine, but I get a java.lang.NoSuchMethodError: net.minecraft.entity.player.ServerPlayerEntity.getUUID()Ljava/util/UUID; at runtime. I cannot use serverPlayerEntity.getUniqueID() as it causes a compile error (cannot find symbol). Is there a known issue with this on CatServer, or a recommended way for a Forge mod to reliably get a player's UUID from ServerPlayerEntity in this environment? My goal is to pass this UUID to the LuckPerms API (which is running as a Bukkit plugin and successfully connected via ServicesManager). erorr ChatMod: FMLServerStartedEvent received. Attempting to initialize LuckPerms connection... [22:45:20] [Server thread/INFO]: ⚙️ Початок ініціалізації LuckPerms API через Bukkit Services Manager... [22:45:20] [Server thread/INFO]: ✅ Bukkit ServicesManager успішно отримано. [22:45:20] [Server thread/INFO]: ✅ Реєстрацію сервісу LuckPerms знайдено. [22:45:20] [Server thread/INFO]: ✅ API LuckPerms успішно отримано від Bukkit plugin! [22:45:20] [Server thread/INFO]: Використовується реалізація: me.lucko.luckperms.common.api.LuckPermsApiProvider [22:45:20] [Server thread/INFO]: ✅ LuckPerms API схоже що успішно ініціалізовано через Bukkit Services Manager. [22:45:24] [User Authenticator #1/INFO]: UUID of player Hiklee is 92cd7721-2652-3867-896b-2ceba5b99306 [22:45:25] [Server thread/INFO]: Using new advancement loading for net.minecraft.advancements.PlayerAdvancements@24cb7a68 [22:45:26] [Server thread/INFO]: Hiklee[/127.0.0.1:41122] logged in with entity id 210 at (92.23203876864889, 95.6183020148442, 68.24087802017877) [22:45:28] [Async Chat Thread - #0/INFO]: ✅ Скасовано стандартне відправлення чату! [22:45:28] [Async Chat Thread - #0/ERROR]: Exception caught during firing event: net.minecraft.entity.player.ServerPlayerEntity.getUUID()Ljava/util/UUID; Index: 1 Listeners: 0: NORMAL 1: ASM: class com.example.chatmod.ChatEventHandler onPlayerChat(Lnet/minecraftforge/event/ServerChatEvent;)V java.lang.NoSuchMethodError: net.minecraft.entity.player.ServerPlayerEntity.getUUID()Ljava/util/UUID; at com.example.chatmod.ChatPacketHandler.getPlayerPrefix(ChatPacketHandler.java:46) at com.example.chatmod.ChatEventHandler.onPlayerChat(ChatEventHandler.java:32) at net.minecraftforge.eventbus.ASMEventHandler_1_ChatEventHandler_onPlayerChat_ServerChatEvent.invoke(.dynamic) at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:85) at net.minecraftforge.eventbus.EventBus.post(EventBus.java:303) at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) at net.minecraftforge.common.ForgeHooks.onServerChatEvent(ForgeHooks.java:493) at net.minecraft.network.play.ServerPlayNetHandler.chat(ServerPlayNetHandler.java:1717) at net.minecraft.network.play.ServerPlayNetHandler.func_244548_c(ServerPlayNetHandler.java:1666) at net.minecraft.network.play.ServerPlayNetHandler.func_147354_a(ServerPlayNetHandler.java:1605) at net.minecraft.network.play.client.CChatMessagePacket.lambda$handle$0(CChatMessagePacket.java:34) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) at java.util.concurrent.FutureTask.run(FutureTask.java:266) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) at java.lang.Thread.run(Thread.java:750
    • Thank you so much for your help, I'll try it as soon as I can. I have a genuine question because I'm not familiar with the matter: Can a recipe error cause something as serious as the AMD error?
    • When i try to launch my modpack, the instance crashes and this is sent to the logs: Time: 2025-05-27 23:07:18 Description: Rendering overlay Below is the full log: https://mclo.gs/jP5G2EH
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.