Jump to content

Recommended Posts

Posted

Show your code. 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

I dont see in your code anywhere where you are actually calling the method RegisterRenders which would hook the modellocation. Are you versed in Java? If not I would highly suggest at least looking into some java crashcourses and not blindly following tutorials. This is supported by the fact that your log doesnt even have any errors for the item model in the first place, as it has no item model to reference to. You are following a 1.11 tutorial in the 1.12 environment that uses a new system for registries. 

 

If you want a tutorial on how to registry items in 1.12 (albeit still messy), check this channel: https://www.youtube.com/channel/UCUAawSqNFBEj-bxguJyJL9g/videos

 

Again if your not familiar with Java please learn it properly instead of blindly following tutorials, otherwise you will not know what your code is doing and why it is doing it and in the end you are just wasting your own time since you woulddnt understand it.

Edited by daruskiy
Posted

This tutorial is not the best, on a couple of notes:

  1. There is not, and never has been, a "CommonProxy". Per definition, a Minecraft-proxy can only be either Client-side only, or Server-Side, the very antonym of "common". "CommonProxy" is a misnomer and based on faulty logic.
  2. Never call ForgeRegistries#<REGISTRY>#register. Use the RegistryEvent's for this. ForgeRegistries is, and I quote the documentation, "...a central place to access registries directly... queries and iterations can use this"
15 hours ago, erose524 said:

and now the item isn't even in the game

Likely due to #2.

 

The code for setting the models, is never actually called. Just because you have the method doesn't mean it's gonna get used. Use the ModelRegistryEvent, and for each of your items with IHasModel, call IHasModel::registerModel.

  • Like 1

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted (edited)
@Subscribe
    public static void onItemRegister(RegistryEvent.Register<Item> event) {
        event.getRegistry().registerAll(ItemInit.ITEMS.toArray(new Item[0]));
    }

 

replace @Subscribe w/ @SubscribeEvent 

 

reference:

@SubscribeEvent
public void registerBlocks(RegistryEvent.Register<Block> event) {
    event.getRegistry().registerAll(block1, block2, ...);
}

Retrieved from: http://mcforge.readthedocs.io/en/latest/concepts/registries/

Edited by daruskiy
  • Like 1
  • Guest changed the title to [deleted]

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When I first heard about Bitcoin back in 2018, I was skeptical. The idea of a decentralized, digital currency seemed too good to be true. But I was intrigued as I learned more about the technology behind it and its potential. I started small, investing just a few hundred dollars, dipping my toes into the cryptocurrency waters. At first, it was exhilarating to watch the value of my investment grow exponentially. I felt like I was part of the future, an early adopter of this revolutionary new asset. But that euphoria was short-lived. One day, I logged into my digital wallet only to find it empty - my Bitcoin had vanished without a trace. It turned out that the online exchange I had trusted had been hacked, and my funds were stolen. I was devastated, both financially and emotionally. All the potential I had seen in Bitcoin was tainted by the harsh reality that with decentralization came a lack of regulation and oversight. My hard-earned money was gone, lost to the ether of the digital world. This experience taught me a painful lesson about the price of trust in the uncharted territory of cryptocurrency. While the technology holds incredible promise, the risks can be catastrophic if you don't approach it with extreme caution. My Bitcoin investment gamble had failed, and I was left to pick up the pieces, wiser but poorer for having placed my faith in the wrong hands. My sincere appreciation goes to MUYERN TRUST HACKER. You are my hero in recovering my lost funds. Send a direct m a i l ( muyerntrusted ( @ ) mail-me ( . )c o m ) or message on whats app : + 1 ( 4-4-0 ) ( 3 -3 -5 ) ( 0-2-0-5 )
    • You could try posting a log (if there is no log at all, it may be the launcher you are using, the FAQ may have info on how to enable the log) as described in the FAQ, however this will probably need to be reported to/remedied by the mod author.
    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.