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Posted

I need to store a boolean value somewhere when a key in game is pressed so depending on that value, an event that runs only Client Side executes or not.

What's the best way to do this?

PS: I was thinking on NBT Data on the player, but I believe that wont work as the Key Presses and the Event that I'm using are both Client side only.

Posted

Packets I'm not very familiar with. I guess I will have to learn them at some point.

What you mean with how am I setting this values? I'm still not as as I mentioned, not sure where to store them.


 

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