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Posted

I need to store a boolean value somewhere when a key in game is pressed so depending on that value, an event that runs only Client Side executes or not.

What's the best way to do this?

PS: I was thinking on NBT Data on the player, but I believe that wont work as the Key Presses and the Event that I'm using are both Client side only.

You can use Capabilities, or NBT-data, you just need to use packets to get it.
How are you setting this value to begin with?
If nothing else, you could use a simple client-side config to store it.

Also previously known as eAndPi.

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  • Author

Packets I'm not very familiar with. I guess I will have to learn them at some point.

What you mean with how am I setting this values? I'm still not as as I mentioned, not sure where to store them.


 

  • Author

Ok I went with a simple boolean variable on the class that changes it value client side ;) That should do it.

Edited by American2050

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