Posted January 3, 20187 yr I need to store a boolean value somewhere when a key in game is pressed so depending on that value, an event that runs only Client Side executes or not. What's the best way to do this? PS: I was thinking on NBT Data on the player, but I believe that wont work as the Key Presses and the Event that I'm using are both Client side only.
January 3, 20187 yr You can use Capabilities, or NBT-data, you just need to use packets to get it. How are you setting this value to begin with? If nothing else, you could use a simple client-side config to store it. Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
January 3, 20187 yr Author Packets I'm not very familiar with. I guess I will have to learn them at some point. What you mean with how am I setting this values? I'm still not as as I mentioned, not sure where to store them.
January 3, 20187 yr Author Ok I went with a simple boolean variable on the class that changes it value client side That should do it. Edited January 3, 20187 yr by American2050
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