American2050 Posted January 3, 2018 Posted January 3, 2018 I need to store a boolean value somewhere when a key in game is pressed so depending on that value, an event that runs only Client Side executes or not. What's the best way to do this? PS: I was thinking on NBT Data on the player, but I believe that wont work as the Key Presses and the Event that I'm using are both Client side only. Quote
Matryoshika Posted January 3, 2018 Posted January 3, 2018 You can use Capabilities, or NBT-data, you just need to use packets to get it. How are you setting this value to begin with? If nothing else, you could use a simple client-side config to store it. Quote Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
American2050 Posted January 3, 2018 Author Posted January 3, 2018 Packets I'm not very familiar with. I guess I will have to learn them at some point. What you mean with how am I setting this values? I'm still not as as I mentioned, not sure where to store them. Quote
American2050 Posted January 3, 2018 Author Posted January 3, 2018 (edited) Ok I went with a simple boolean variable on the class that changes it value client side That should do it. Edited January 3, 2018 by American2050 Quote
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