Posted January 5, 20187 yr I want to do something when the fish bites the bait. However, it is difficult to find related events. Is there related events or any other way? Edited January 5, 20187 yr by waker
January 5, 20187 yr If you want to modify items what you may have been fished, maybe try ItemFishedEvent.
January 5, 20187 yr Author @LeoCTHno, What I want to do is try to show some effect when the fish is biting the bait. Edited January 5, 20187 yr by waker
January 6, 20187 yr I think you can wait a little. All these internal stuff is likely related with mind-boggling collision checks, weird-named variables (like p_190621_1_ and stuff like that) all confuse you. If I'm you I just simply gave up and forget about it. lol
January 6, 20187 yr 20 minutes ago, LeoCTH said: I think you can wait a little. All these internal stuff is likely related with mind-boggling collision checks, weird-named variables (like p_190621_1_ and stuff like that) all confuse you. If I'm you I just simply gave up and forget about it. lol Its not to its weirdly named, its just not in mcp mappings
January 6, 20187 yr You need to use onPlayerTick along with some reflection. I did something similar for my mod https://minecraft.curseforge.com/projects/better-fishing New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
January 9, 20187 yr 9 hours ago, Terrails said: Its not to its weirdly named, its just not in mcp mappings what's mcp minecraft_____?
January 9, 20187 yr What are you guys talking about? In 1.12,2 the code in EntityFishHook is easy to understand. There is no SRG name mapping missing. There is a field called caughtEntity which you can check each tick to see for first tick it is not null and then that would be the moment it has hooked something and you can do you effect. You can alternatively check if the EntityFishHook.getState() == State.HOOKED_IN_ENTITY. So you can do all this by: 1) Creating a global map of entity fish hook instance UUIDs to boolean (to handle the case where there are several people fishing in the view. 2) Handle either player tick event or world tick event and look through the entity list for any instanceof EntityFishHook and if it is not in the map add it, and if it is in the map check if the boolean is false but caughtEntity != null in which case set the boolean to true and if on the client side also create the effect. 3) clean up the map by removing any entity fish hook UUIDs that are no longer in the world. Edited January 9, 20187 yr by jabelar Check out my tutorials here: http://jabelarminecraft.blogspot.com/
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