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Posted

Ive just started making a mod, and I wanted to add a block that when it is activated, you can walk through it, otherwise its solid (you cant walk throigh it). I've tried using isCollidable() but i dont know how to use that, so Ive settled for making two blocks, one that is collidable and one that isnt.ย 

The idea is that when the block is activated, it replaces itself with the collidable block, but I have no idea how to do that. Any help?

  • Author

Im gonna send my blocks code in the afternoon so you can correct it. Hopefully

Override getCollisionBoundingBox in Block, return NULL_ABB if you can walk through and return FULL_BLOCK_ABB if not.

Edited by ArmamentHaki

6 hours ago, ArmamentHaki said:

Override getCollisionBoindingBox n Block return NULL_ABB if you can walk through and return FULL_BLOCK_ABB if not.

This. There might be something else you need, I've forgotten. But I've done precisely this idea before.

Here's my code from 1.7:

https://www.dropbox.com/home/minecraft/170/phasestone/java/com/draco18s/micromods/phaseblocks/blocks?preview=PhaseStone.java

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.ย  If you think this is the case, JUST REPORT ME.ย  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

ย 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

ย 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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