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Posted (edited)

I just want to make something like bigger zombies when they're stronger, or creepers bigger when they have more explosion power.

 

Not only the hitbox, the model too

Edited by Insane96MCP
Posted (edited)

So, I managed to mess up with RenderLivingEvent

 


@SubscribeEvent
public static void EventRenderLivingPre(RenderLivingEvent.Pre<EntityLivingBase> event) {
  if (event.getEntity() instanceof EntityZombie) {
  	GL11.glPushMatrix();
  	GL11.glScalef(2.0f, 2.0f, 2.0f);
  }
}

@SubscribeEvent
public static void EventRenderLivingPost(RenderLivingEvent.Post<EntityLivingBase> event) {
  if (event.getEntity() instanceof EntityZombie) {
  	GL11.glPopMatrix();
  }
}

But I'm obiviously doing something wrong
2018-01-07_17_58_37.png.35a7b03949867b464d6d5d2dcfe31a94.png

But as I'm writing I'm thinking that to do what I want to do, I have to replace the RendererZombie (or whatever mob) with mine and change size there.

Edited by Insane96MCP
Posted (edited)
9 minutes ago, Insane96MCP said:

So, I managed to mess up with RenderLivingEvent

 



@SubscribeEvent
public static void EventRenderLivingPre(RenderLivingEvent.Pre<EntityLivingBase> event) {
  if (event.getEntity() instanceof EntityZombie) {
  	GL11.glPushMatrix();
  	GL11.glScalef(2.0f, 2.0f, 2.0f);
  }
}

@SubscribeEvent
public static void EventRenderLivingPost(RenderLivingEvent.Post<EntityLivingBase> event) {
  if (event.getEntity() instanceof EntityZombie) {
  	GL11.glPopMatrix();
  }
}

But I'm obiviously doing something wrong
2018-01-07_17_58_37.png.35a7b03949867b464d6d5d2dcfe31a94.png

But as I'm writing I'm thinking that to do what I want to do, I have to replace the RendererZombie (or whatever mob) with mine and change size there.

Scale using GL changes the position/origin as well. So you need to sort that out. You also need to update it's serverside bounding box.

 

Use https://www.programcreek.com/java-api-examples/index.php?class=org.lwjgl.opengl.GL11&method=glTranslatef for changing position.

Edited by TheAwesomeGem
Posted (edited)
12 minutes ago, Insane96MCP said:

But the mob is not bigger ... and when seen from above it disapears
2018-01-07_18_10_32.png.923aae314b46e62fd0dc2e8cb8375cae.png

Are you changing it on clientside or serverside? 

 

Also use GLStateManager and not the raw GL calls.

 

Edit: Look at RenderGiantZombie as an example.

Edited by TheAwesomeGem
Posted
9 minutes ago, TheAwesomeGem said:

Are you changing it on clientside or serverside?

The event is called clientside only, right?

 

10 minutes ago, TheAwesomeGem said:

Edit: Look at RenderGiantZombie as an example.

As an example to use GLStateManager?

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