Posted January 8, 20187 yr Hello! I have this player capability class with boolean, int, and float values which are unique to the player. Now, when the player dies, these values reset to their default state. Is there a way to keep the state of the values when the player dies? Any suggestions are welcome. Thanks! Edited January 8, 20187 yr by Differentiation
January 8, 20187 yr Use the PlayerEvent.Clone to transfer the data from the dead player (PlayerEvent.Clone#getOriginal) to the new player (PlayerEvent.Clone#getEntityPlayer) when PlayerEvent.Clone#isWasDeath. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
January 8, 20187 yr Author 1 minute ago, larsgerrits said: Use the PlayerEvent.Clone to transfer the data from the dead player (PlayerEvent.Clone#getOriginal) to the new player (PlayerEvent.Clone#getEntityPlayer) when PlayerEvent.Clone#isWasDeath. It was that easy all along Thanks!
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