Differentiation Posted January 8, 2018 Posted January 8, 2018 (edited) Hello! I have this player capability class with boolean, int, and float values which are unique to the player. Now, when the player dies, these values reset to their default state. Is there a way to keep the state of the values when the player dies? Any suggestions are welcome. Thanks! Edited January 8, 2018 by Differentiation Quote
larsgerrits Posted January 8, 2018 Posted January 8, 2018 Use the PlayerEvent.Clone to transfer the data from the dead player (PlayerEvent.Clone#getOriginal) to the new player (PlayerEvent.Clone#getEntityPlayer) when PlayerEvent.Clone#isWasDeath. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
Differentiation Posted January 8, 2018 Author Posted January 8, 2018 On 1/8/2018 at 5:26 PM, larsgerrits said: Use the PlayerEvent.Clone to transfer the data from the dead player (PlayerEvent.Clone#getOriginal) to the new player (PlayerEvent.Clone#getEntityPlayer) when PlayerEvent.Clone#isWasDeath. Expand It was that easy all along Thanks! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.