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[1.12.2] my entity isn't rendering


deerangle

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I created a basic entity (I am going to make behavior once I get it to render). And I checked that Entity.onUpdate() and Entity.onEntityUpdate() are being called.

I register my IRenderFactory in my ClientProxy (is also being called): 

RenderingRegistry.registerEntityRenderingHandler(EntityComet.class, new RenderCometFactory());

Here, my RenderFactory:

public class RenderCometFactory implements IRenderFactory<EntityComet> {

	@Override
	public Render<? super EntityComet> createRenderFor(RenderManager manager) {
		return new RenderComet(manager);
	}

}

 

I register the Entity in my ModEntityRegistry class:

private EntityEntry ENTITY_COMET = new EntityEntry(EntityComet.class, "comet").setRegistryName("comet");

/**
 * ...
**/

@SubscribeEvent
public void registerEntity(RegistryEvent.Register<EntityEntry> event){
	IForgeRegistry<EntityEntry> registry = event.getRegistry();
		
	registry.register(ENTITY_COMET);
}

This is my EntityRender class:

public class RenderComet extends Render<EntityComet> {

	protected RenderComet(RenderManager renderManager) {
		super(renderManager);
	}

	@Override
	public void doRender(EntityComet entity, double x, double y, double z, float entityYaw, float partialTicks) {
		super.doRender(entity, x, y, z, entityYaw, partialTicks);
		System.out.println("Am i rendering?");
	}
	
	@Override
	public RenderManager getRenderManager() {
		return super.getRenderManager();
	}
	
	@Override
	protected ResourceLocation getEntityTexture(EntityComet entity) {
		return null;
	}

}

 

And the entity class...

	public EntityComet(World worldIn, int x, int y, int z) {
		this(worldIn);
		this.setPosition(x, y, z);
	}

	public EntityComet(World worldIn) {
		super(worldIn);
		this.setSize(1, 1);
	}
	
	@Override
	public void onEntityUpdate() {
		super.onEntityUpdate();
	}
	
	@Override
	public void onUpdate() {
		super.onUpdate();
		System.out.println(getPosition());
	}

	@Override
	protected void entityInit() {
		System.out.println("wüoghjweg");
	}

	@Override
	protected void readEntityFromNBT(NBTTagCompound compound) {
		// TODO Auto-generated method stub

	}

	@Override
	protected void writeEntityToNBT(NBTTagCompound compound) {
		// TODO Auto-generated method stub

	}

 

All methods seem to be getting called (except for render, of course).

Edited by deerangle
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Did you register the renderer?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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1 hour ago, Draco18s said:

Did you register the renderer?

I registered my IRenderFactory:

 

6 hours ago, deerangle said:

I register my IRenderFactory in my ClientProxy (is also being called): 


RenderingRegistry.registerEntityRenderingHandler(EntityComet.class, new RenderCometFactory());

Do you seperately need to register the renderer itself?

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That is the correct registration method, I just didn't see it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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  • 2 weeks later...

OK. I'm now using Constructor Reference and deleted the RenderFactory. Also, I Am calling  

RenderingRegistry.registerEntityRenderingHandler(EntityComet.class, RenderComet::new);

 via the ClientProxy in preInit, after registering the entity. the Render's Constructor is being called, but doRender is not being called. My Entity also initializes, so it must exist.

 

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