[1.9.4] World seem to lag using world.SetBlockState()
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By Shipwrecker · Posted
Maybe it's just that my model is janked in some way? My .java model class file from blockbench doesn't have a render method, but every model from everyone who's had this issue in the past has had a render or doRender method that take different values than my models renderToBuffer method which requires the ever puzzling and mysterious vertexConsumer. But if that were the case, surely I'd have issues rendering mob entities with the model as well? -
Having the same problem, have you found a fix?
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By Shipwrecker · Posted
If I make a new renderer class it seems it lets me use the render method off of that. But I have no idea how to get the context? Additionally, I'm not sure that even if I do get the context for the constructor it won't just red line out the render method again telling me "non static method can't be used in static context" final EntityRendererProvider context = ??????; ToaPlayerRenderer h = new ToaPlayerRenderer(context, false); h.render(p, 1f,pTicks, stack, buffer, paLights); However, I feel like this isn't going to work even if I somehow figure out where to look to get context and the render method can actually be used -
By BloodyCanoness · Posted
Did you ever solve this issue? I have the exact same problem and no one seems to even bother to answer any question about this. -
I have already made custom dimensions and dimension_type, but I can't figure out how to make a world type.
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