Posted January 25, 20187 yr My mod can run 100% client side or with server support, though if not on the server runs with reduced functionality. If the mod is installed on the server the versions between the client and server need to match. Is there a standard way of accomplish this? It looks like I could put code in a NetworkCheckHandler but I am not sure if a meaningful error message will be given to the user. In my dev sandbox I forced a failure by returning false and the GUI hung up showing a 0%. Of course, this is running with an integrated server so the context of the version check is kinda bogus.
March 6, 20196 yr Putting something in acceptable remove versions in your mcmod.info/mods.toml file or your @Mod annotation should work. Edit: Didn’t realise this was over a year old Edited March 6, 20196 yr by Cadiboo About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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