Posted January 28, 20187 yr I created a block to update the color based on the rgb input of the player. I've managed to create the tile entity and implement the IBlockColor and IItemColor for the block. However, the in-game block model doesn't update. I know that the code is working somewhat because the block's particles change color. Color Handler within postInit: Minecraft.getMinecraft().getBlockColors().registerBlockColorHandler(new IBlockColor() { @Override public int colorMultiplier(IBlockState state, IBlockAccess worldIn, BlockPos pos, int tintIndex) { TileEntitySingleColor te = (TileEntitySingleColor)worldIn.getTileEntity(pos); return te.hex(); } }, CustomBlocks.single_color); final IItemColor item_color = (stack, tintIndex) -> { IBlockState iblockstate = ((ItemBlock) stack.getItem()).getBlock().getDefaultState(); return Minecraft.getMinecraft().getBlockColors().colorMultiplier(iblockstate, null, null, tintIndex); }; Minecraft.getMinecraft().getItemColors().registerItemColorHandler(item_color, CustomBlocks.single_color); Simplified version of onBlockActivated (Test purposes): @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY) { TileEntitySingleColor color = (TileEntitySingleColor)worldIn.getTileEntity(pos); color.setRgb(255, 0, 0); color.getWorld().notifyBlockUpdate(pos, state, state, 0); return true; } Can anyone please help me figure out what I'm doing incorrectly? Thank you.
January 28, 20187 yr Author 8 hours ago, diesieben07 said: You must set the color on the server only and then synchronize it to the client from within the tile entity appropriately. This is my tile entity class. I'm pretty sure it synchronizing with the client because debug I ran has both values as the same during the read and write. Also, as I mentioned previously, the particles do change color which I can only assume is from the client. The only thing that doesn't change color is the actual block. I apologize if I'm misunderstanding what you meant. public class TileEntitySingleColor extends TileEntity implements ITickable{ private int red = 0, green = 0, blue = 0; @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); compound.setInteger("red", this.red); compound.setInteger("green", this.green); compound.setInteger("blue", this.blue); return compound; } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); this.red = compound.getInteger("red"); this.green = compound.getInteger("green"); this.blue = compound.getInteger("blue"); } @Override public NBTTagCompound getUpdateTag() { return this.writeToNBT(new NBTTagCompound()); } @Override public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt) { this.readFromNBT(pkt.getNbtCompound()); } @Override public SPacketUpdateTileEntity getUpdatePacket() { return new SPacketUpdateTileEntity(this.pos, 0, this.getUpdateTag()); } public void setRgb(int red, int green, int blue) { this.red = red; this.green = green; this.blue = blue; } public int[] rgb() { return new int[] {this.red, this.green, this.blue}; } public int hex() { return ((red&0x0ff)<<16)|((green&0x0ff)<<8)|(blue&0x0ff); } @Override public void update() { } }
January 29, 20187 yr Why do you implement ITickable? Is there a reason to make your TE tick? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.