Jump to content

[1.12] Biome Temperature Adjustment - Please code assist


Sopwith

Recommended Posts

Hello everyone,

 

I beseech thee coders, for I have wasted many hours trying to get close to this, but cannot. Please help a poor soul update my long out-of-date mod. I am seeking a single functional example (code preferred) of how to alter the following characteristics of a vanilla biome (no custom additions):

- Change the temperature to 0.0

- Set "EnableSnow" to true

- Set "HighHumidity" to true

For our purposes, let's select "plains" as the biome of choice. I'm looking at my standard @EventHandlers, and wondering what I can do to get these changes for one biome, after which I'll use the same logic to apply to all the biomes I see fit to do so. I just can't currently wrap my head around the whole registry thing. Nothing seems to work quite as nicely as the old BiomeGenBase did. I can see that Biome.BiomeProperties deals with a lot of the same stuff, but I can't figure out how to get it going.

 

Many thanks.

 

Link to comment
Share on other sites

Since all of these fields are final, you'll probably need to use the registry override system to replace the Vanilla biomes with your own.

 

Create an instance of the appropriate Biome class (e.g. BiomePlains) with a BiomeProperties that has the desired properties, set its registry name to the same as the Vanilla one (e.g. minecraft:plains) and then register it with IForgeRegistry#register. Since there's already a Biome registered for that name, your instance will override the Vanilla one.

 

Do this in RegistryEvent.Register<Biome>.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

That is both helpful, and not helpful. Helpful in that I think you are likely exactly correct in that what you prescribe is what I need to do in order to accomplish my goal. However it is unhelpful because I don't know how to do what you've said. Again, since it would probably be like 3-5 lines of code, could someone just write it out for me? Just one biome, people. Give me a template.

Link to comment
Share on other sites

13 minutes ago, Sopwith said:

That is both helpful, and not helpful. Helpful in that I think you are likely exactly correct in that what you prescribe is what I need to do in order to accomplish my goal. However it is unhelpful because I don't know how to do what you've said. Again, since it would probably be like 3-5 lines of code, could someone just write it out for me? Just one biome, people. Give me a template.

 

I'm not going to write the code for you.

 

Was there a specific part you didn't understand?

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

With the help of my professional programmer expert friend, I was able to update my mod as per your basic idea. We basically ended up simply overwriting the vanilla biomes with new definitions. We took the default settings (since we didn't want to change BaseHeight and such) as listed in the public static void registerBiomes() entry in Biome.class (net.minecraft.world.biome), and tinkered with the parts we did want to change. The basic idea, which I'll include here for posterity, is as follows:

 

(imports to include: import org.apache.logging.log4j.Logger)

public class Main
{
    private static Logger logger;

    @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
        logger = event.getModLog();
        MinecraftForge.EVENT_BUS.register(this);
    }
    
    @SubscribeEvent
    public void registerBiomes(RegistryEvent.Register<Biome> event) {
    logger.info("Overriding most biomes for extra snow. There will be some warnings shown:");
    /*
     * If you want to log all biome names, you can uncomment this:
     * 
     * IForgeRegistry<Biome> registry = event.getRegistry();
     * registry.getKeys().forEach(LOGGER::info);
     */
    event.getRegistry().register(new BiomeTaiga(BiomeTaiga.Type.NORMAL, (new Biome.BiomeProperties("Taiga")).setBaseHeight(0.2F).setHeightVariation(0.2F).setTemperature(0.0F).setRainfall(0.85F).setSnowEnabled()).setRegistryName("minecraft:taiga"));
      }
}

 

I'll note that when adjusting the vanilla biomes this way, FML throws exception clauses when the game is being initialized, but accepts the changes:

[10:20:54] [main/INFO] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `taiga`, expected `allsnow`. This could be a intended override, but in most cases indicates a broken mod.

 

Et voila. Updated mod.

https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1288273-1-12-2-forge-sopwiths-allsnow-mod-snow-worlds

 

Thanks for the suggestive assistance.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • My journey with Wizard Web Recovery began with skepticism, as I had already been burned once. However, desperate times called for desperate measures. I reached out to them, and from the onset, their professionalism was evident. They took  time to understand my situation, reassured me of their expertise, and provided a detailed plan on how they intended to recover my lost Bitcoin. Wizard Web Recovery stands out for several reasons. Firstly, their team comprises highly skilled professionals who specialize in blockchain technology and cyber forensics. This expertise is crucial when dealing with the complexities of cryptocurrency theft. They explained every step of the process to me, ensuring I was well-informed and comfortable with their approach. Communication with Wizard Web Recovery was seamless. They maintained regular updates, keeping me in the loop about the progress they were making. This transparency was something I had not experienced with other firms I had contacted. It built my confidence in their ability to deliver on their promises. Another significant aspect of Wizard Web Recovery is its ethical approach. They operate with integrity, ensuring that every action they take is within legal boundaries. In a field rife with scams and false promises, their commitment to ethical practices is a breath of fresh air. They provided me with all necessary documentation and evidence of their progress, which further reassured me of their legitimacy. The actual recovery process was nothing short of impressive. Wizard Web Recovery used advanced techniques to trace the stolen Bitcoin through the blockchain. They were able to identify the wallets it had been transferred to and worked tirelessly to negotiate the return of my funds. The level of detail and precision they demonstrated was extraordinary. By the end of the process, Wizard Web Recovery had successfully recovered my lost Bitcoin. The relief and gratitude I felt were overwhelming. It was not just about the money but about restoring my faith in the possibility of justice and recovery in the cryptocurrency world. Wizard Web Recovery turned my nightmare into a success story. Their expertise, transparency, ethical approach, and relentless effort make them the best in the business. If you are in a similar situation, do not hesitate to reach out to them. They are proof that amidst the darkness of scams, there are still trustworthy experts dedicated to helping you recover your digital assets.  
    • My journey with Wizard Web Recovery began with skepticism, as I had already been burned once. However, desperate times called for desperate measures. I reached out to them, and from the onset, their professionalism was evident. They took  time to understand my situation, reassured me of their expertise, and provided a detailed plan on how they intended to recover my lost Bitcoin. Wizard Web Recovery stands out for several reasons. Firstly, their team comprises highly skilled professionals who specialize in blockchain technology and cyber forensics. This expertise is crucial when dealing with the complexities of cryptocurrency theft. They explained every step of the process to me, ensuring I was well-informed and comfortable with their approach. Communication with Wizard Web Recovery was seamless. They maintained regular updates, keeping me in the loop about the progress they were making. This transparency was something I had not experienced with other firms I had contacted. It built my confidence in their ability to deliver on their promises. Another significant aspect of Wizard Web Recovery is its ethical approach. They operate with integrity, ensuring that every action they take is within legal boundaries. In a field rife with scams and false promises, their commitment to ethical practices is a breath of fresh air. They provided me with all necessary documentation and evidence of their progress, which further reassured me of their legitimacy. The actual recovery process was nothing short of impressive. Wizard Web Recovery used advanced techniques to trace the stolen Bitcoin through the blockchain. They were able to identify the wallets it had been transferred to and worked tirelessly to negotiate the return of my funds. The level of detail and precision they demonstrated was extraordinary. By the end of the process, Wizard Web Recovery had successfully recovered my lost Bitcoin. The relief and gratitude I felt were overwhelming. It was not just about the money but about restoring my faith in the possibility of justice and recovery in the cryptocurrency world. Wizard Web Recovery turned my nightmare into a success story. Their expertise, transparency, ethical approach, and relentless effort make them the best in the business. If you are in a similar situation, do not hesitate to reach out to them. They are proof that amidst the darkness of scams, there are still trustworthy experts dedicated to helping you recover your digital assets.   Contact Below:   Mail - wizard webrecovery@ programmer . net
    • Well don't I feel dumb, thank you as always @TileEntity you're the GOAT
    • Here is my code: @Mod.EventBusSubscriber(modid = Mod.MODID, bus = Mod.EventBusSubscriber.Bus.FORGE, value = Dist.CLIENT) public class PlayerRenderModifications { @SubscribeEvent public static void prePlayerRender(RenderPlayerEvent.Pre evt) { RenderSystem.setShaderColor(0.0F, 1.0F, 1.0F, 1.0F); } @SubscribeEvent public static void postPlayerRender(RenderPlayerEvent.Post evt) { RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F); } } This code is supposed to tint the player blue, however it doesn't tint the player at all (yes i know it only runs in f5 mode or when rendering players in multiplayer). I had also done some testing and it seems if I remove "postPlayerRender" then it tints the player, and also tints everything else that renders after the player (like other entities, clouds, etc.)   If you need me to provide other information then go ahead and ask!
    • Add the full crash-report or latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.