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Posted (edited)

ItemStack charcoal = new ItemStack(Items.COAL, 0, 1);
GameRegistry.addShapedRecipe(new ResourceLocation("cbm:tst"), new ResourceLocation("recipes"), new ItemStack(MainJava.golden_charcoal), new Object[]{"ggg","gcg","ggg",'g', Items.GOLD_INGOT, 'c', charcoal});

As you can see there this use to be a thing were it would scan for meta and item if you put an item stack into the argument well now it's not working anymore it only accepts the gold_ingot. I did this under pre-init. Also tried this in init. Why are there only shaped recipes that means if I make a sword recipe I have to make 3 recipes?

Also what is the first argument suppose to be?

Edited by jredfox
Posted

1) Use JSON recipes.

2) If you want metadata, you need to specify it with an ItemStack, like you did with charcoal

3) Use JSON recipes.

  • Like 1

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Posted (edited)

I do mine like this just to have it.

public static void registerToolCrafting() 
{
  GameRegistry.addShapedRecipe(new ResourceLocation("obsidian_axe"), new ResourceLocation("OTA_Tools"), new ItemStack(OTA_Items.obsidian_axe), new Object[]{"ii ", "is ", " s ", 'i', OTA_Items.obsidian_ingot, 's', Items.STICK});
}

and then call it in the main class you use to run the mod

@Mod.EventHandler()
public static void init(FMLInitializationEvent event) 
{
  Obsidian_Crafting.registerToolCrafting();
}

the JSON file is structured like this

Spoiler

{
    "type": "minecraft:crafting_shaped",
    
    "pattern":
    [
        "II ",
        "IS ",
        " S "
    ],
    
    "key":
    {
        "I":
        {
            "item": "obsidiantools:obsidian_ingot"
        },
        
        "S":
        {
            "item": "minecraft:stick"
        }
    },
    
    "result":
    {
        "item": "obsidiantools:obsidian_axe"
    }
}

Sorry if this wasn't helpful for your meta problem.

Edited by xModRed

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